Quilboar minions in Battlegrounds
Every Quilboar minion in the Battlegrounds pool (26 total), plus the buddies, trinkets and tavern spells that support Quilboar builds.
The pool currently holds 26 Quilboar minions: 2 at tier 1, 4 at tier 2, 5 at tier 3, 6 at tier 4, 4 at tier 5, 4 at tier 6, 1 at tier 7. 29 trinkets and 3 tavern spells reference this type directly.
Deathrattle: You and your teammate each get a Blood Gem.
Whenever another friendly minion attacks, this plays a Blood Gem on it.
Choose One - Your Blood Gems give an extra +1/+1 this game; or Get 4 Blood Gems.
Windfury Rally: This plays a Blood Gem on all your other minions.
Divine Shield. Whenever a Blood Gem is played on this, this plays a Blood Gem on a different friendly minion.
Choose One - Get a random Quilboar; or Increase your maximum Gold by 1.
One Choose One card each turn has both effects combined. (1 left!)
After you cast 3 spells, consume a minion in the Tavern to gain its stats. (3 left!)
Whenever you cast a spell on this, it plays a Blood Gem on adjacent minions.
At the end of your turn, this plays a Blood Gem on all your teammate's minions.
Battlecry and Deathrattle: Your Blood Gems give an extra +2/+1 this game.
After you play a Choose One card, this plays a Blood Gem on all your other Quilboar.
Choose One - This plays 3 Blood Gems on all your minions; or cast Blood Gem Barrage 3 times.
Rally: Summon a Golem with this minion's stats to attack the target first.
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Quilboar buddies
After you get a Blood Gem, get an extra copy of it.
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Trinkets that care about Quilboar
At the end of your turn, this plays 7 Blood Gems on a friendly minion of each type.
After you trigger a Deathrattle, this plays a permanent Blood Gem on 3 random friendly minions.
Whenever a friendly Quilboar dies, summon a Golem with stats equal to its Blood Gems.
After you cast 5 spells, this plays two Blood Gems on all your minions. (5 left!)
After you play a Blood Gem from hand, this plays a Blood Gem on your minions with Divine Shield.
Get a Bristlebach. Your Bristlebachs play Blood Gems on all friendly minions.
Get a Snarling Conductor. Whenever you discard a card, this plays a Blood Gem on all your minions.
After you cast a spell on a Tavern minion, a random friendly minion consumes it to gain its stats.
Get 2 random Choose One cards. At the start of each turn, get 2 more.
Get 5 Blood Gems. Your Blood Gems give an extra +3/+3.
Start of Combat: This plays 3 Blood Gems on all your minions.
At the end of your turn, trigger all friendly Rallies.
After 2 friendly minions attack each combat, this plays a Blood Gem on all your Quilboar. (2 left!)
Avenge (4): Your Blood Gems give an extra +1/+1 this game.
Get a Hot-Air Surveyor. Blood Gems played from your hand give an extra +6/+6.
After you trigger a Deathrattle, your Blood Gems give an extra +2/+1 until next combat.
Your Choose One cards have both effects combined.
Get a Vinespeaker. Your Vinespeakers also improve the Health given by your Blood Gems.
After you cast 4 spells, this plays a Blood Gem on all your minions. (4 left!)
The first minion you sell each turn plays its Blood Gems on the 3 highest-Tier minions in the Tavern.
Get a random Choose One card. At the start of each turn, get another.
Get 3 Blood Gems. Your Blood Gems give an extra +2/+1.
Start of Combat: Give your Quilboar "Deathrattle: Get 2 Blood Gems."
Get a Blood Gem that gives a Quilboar Taunt, Divine Shield, or Reborn. At the start of each turn, repeat this.
Avenge (3): Your Blood Gems give an extra +1 Health this game.
After you play 10 Blood Gems from hand, replace this with a random Greater Quilboar Trinket. (10 left!)
Get a Bristlemane Scrapsmith. After a friendly minion with Taunt dies, play a permanent Blood Gem on your Scrapsmiths.
Blood Gems played from your hand give minions Divine Shield until next turn.
After you cast 3 spells on minions, gain 1 Gold. (3 left!)
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Tavern spells
After the Tavern is Refreshed this game, give its minions +1/+1 worth of Blood Gems.
This plays 2 Blood Gems on a minion. It steals all Blood Gems from its neighbors.
Discover a Choose One card. It has both effects combined.
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