Divine Shield This minion is always Golden, but doesn't give a Triple Reward.
Battlegrounds Minions
Every minion in the Battlegrounds pool, with tavern tier, minion type, stats and text.
Divine Shield Deathrattle: Summon a 1/1 Microbot.
Battlecry: Give Elementals in the Tavern +1/+1 this game.
Start of Combat: If this minion is in your hand, summon a copy of it.
Battlecry: The next Tavern spell you buy costs (1) less.
Battlecry: Get a Lockbox. If you already have one, it opens 1 turn sooner instead.
Magnetic. The first time this is played or Magnetized, your Volumizers have +3 Health this game (wherever they are).
Battlecry and Start of Combat: Give your other Dragons +1/+1.
Has +4/+2 for each friendly Eternal Knight that died this game (wherever this is).
Rally: Summon the highest- Attack Murloc from your hand for this combat only.
When you sell this, give your minions +1 Attack. Improve your future Ballers.
Battlecry: Your Beetles have +2/+1 this game. Deathrattle: Summon a 2/2 Beetle.
Battlecry: Your teammate gets a Tavern Coin.
When you sell this, your teammate gains 1 Gold. (Improves each turn!)
Deathrattle: You and your teammate each get a Blood Gem.
Magnetic. The first time this is played or Magnetized, your Volumizers have +1/+1 this game (wherever they are).
Start of Combat: For the rest of this combat, your Beasts have +1 Attack.
Choose One - Your Tavern spells give an extra +1 Attack this game; or +1 Health.
The first Spellcraft spell played from hand on this each turn is permanent. (1 left!)
Activate (2): Choose a card in the Tavern. Replace it with a Fishbait for your left-most Beast to attack.
Battlecry: Choose a friendly Demon. It consumes a minion in the Tavern to gain its stats.
Battlecry: Your Undead have +1 Attack this game (wherever they are).
When you sell this, Discover a Tier 1 minion. (Improves each turn!)
Whenever another friendly minion attacks, this plays a Blood Gem on it.
Magnetic. The first time this is played or Magnetized, your Volumizers have +3 Attack this game (wherever they are).
When you sell this, give your minions +1 Health. Improve your future Ballers.
At the end of your turn, give adjacent minions +1 Attack. Repeat for each friendly Golden minion.
Spellcraft: Give a minion +1/+1 until next turn. (Improved by every 3 spells you've cast this game!)
Deathrattle: Summon an 0/2 Tentacle with Taunt. Give your minions +1 Attack.
Taunt Whenever this takes damage, give a minion in your hand +2/+1.
When you sell this, get 2 random Tavern spells. When you play one, discard the other.
Taunt Start of Combat: Give another friendly Dragon +2/+2 and Divine Shield.
Battlecry: Your Tavern spells give an extra +1 Attack this game.
At the end of your turn, you and your teammate each get a random Tier 1 card.
Spellcraft: Give a minion +2/+6 and Taunt until next turn.
After another friendly Demon deals damage, gain +2/+2 permanently.
Start of Combat: When you have space, summon the highest-Attack Murloc from your hand for this combat only.
Battlecry: Destroy a friendly Undead to get a plain copy of it.
At the end of your turn, give your teammate's minions +1 Attack.
Reborn Deathrattle: Give your Deity +2/+1.
Choose One - Your Blood Gems give an extra +1/+1 this game; or Get 4 Blood Gems.
Deathrattle: Get a Lockbox. If you already have one, it opens 1 turn sooner instead.
Two Refreshes each turn cost Health instead of Gold. (2 left!)
Battlecry: Give a minion +2/+2 (Improved by each Orc-estra your team has played this game).
At the start of your turn, you and your teammate each gain 1 Gold.
Magnetic, Reborn Can Magnetize to Mechs or Undead.
Has Taunt while this has Divine Shield. Avenge (3): Gain Divine Shield.
When you sell this, your Tavern spells give an extra +1/+1 this game.
Choose One - Give a Beast +1/+1 and Reborn; or +4 Attack and Windfury.
Deathrattle: Give a random friendly Beast +2/+1. Improve your future Tasty Lobsters.
One Choose One card each turn has both effects combined. (1 left!)
Whenever you cast a Tavern spell, give your minions +1 Attack.
Once this deals 35 damage, get a Golden Touch. (35 left!)
Whenever you cast a Tavern spell, give this and your Deity +1/+2.
After you discard a card, Pass a plain copy of it. (Once per turn.)
Deathrattle: After the Tavern is Refreshed this game, give a random minion in it +4/+4.
Spellcraft: Give a minion +2/+2. If it's a Naga, also give it Windfury until next turn.
Deathrattle: Reduce the Cost of upgrading your team's Taverns by (1).
After this attacks and kills a minion, deal excess damage to an adjacent enemy.
Divine Shield Has +2/+1 for each Tavern spell you've cast this game.
When you sell this, give your minions +2/+2. Improve your future Ballers.
After your hero takes damage, rewind it and give minions in the Tavern +2/+2 this turn.
Windfury Rally: This plays a Blood Gem on all your other minions.
Taunt Start of Combat: Deal 3 damage to all other minions.
Activate (1): Cast 2 random Tavern spells (targets this if possible).
Whenever you discard a card, give this and your Deity +4/+4.
Activate (1): Give a different friendly Undead Reborn. Then destroy it to gain +4/+4.
Divine Shield. Activate (1): The next Magnetization to this minion this turn happens an extra time.
Battlecry: After the Tavern is Refreshed this game, give a random minion in it +10/+10.
When you sell this, get 2 random Aberrations. When you play one, discard the other.
Deathrattle: You and your teammate each gain two free Refreshes.
At the end of your turn, consume the highest-Health minion in the Tavern to gain its stats.
Deathrattle: Your Tavern spells give an extra +1 Attack this game.
At the end of your turn, get two 1-Cost Tavern spells.
Divine Shield. Whenever a Blood Gem is played on this, this plays a Blood Gem on a different friendly minion.
Whenever you cast a spell on a Mech, Magnetize a 4/4 Satellite to it.
Taunt Battlecry and Deathrattle: Get a Seafood Stew.
Avenge (3): Your teammate gets a random minion of their most common type.
Whenever you spend 5 Gold, give your Pirates +3/+1. (6 Gold left!)
Nothing matches that search.
Divine Shield Has +30/+30 if you have 15 or less Health.
Divine Shield Whenever you play an Elemental, give it Divine Shield until next turn.
Battlecry: Discover a Demon. Deal damage to your hero equal to its Tier.
Battlecry and Deathrattle: Get an Arcane Absorption.
Activate (1): Gain the stats of the next minion you buy this turn.
Battlecry: Give a Pirate +2 Health. (Improved by each Gold you spent this turn!)
After your team Passes, randomly gain Venomous, Taunt, or Divine Shield until next turn.
Has +7/+7 for each Golden minion you've played this game (wherever this is).
Activate (0): Discard a card to get a random Aberration.
When you buy or Discover this, get an extra copy and Pass it.
At the end of your turn, get a Sludge Corrosion.
At the end of your turn, give your left-most minion +2/+2. (Improved by each card you've discarded this game!)
Divine Shield. Adjacent Dragons permanently keep Bonus Keywords and stats gained in combat.
Deathrattle: Your Undead have +2 Attack this game, wherever they are. (+4 if triggered outside combat!)
Spellcraft: Choose a minion. Get a different random minion of its type, then Pass it.
Battlecry and Deathrattle: Get a Blood Gem Barrage.
Spellcraft: Get a random Tavern spell that gives stats.
Deathrattle: Give minions in the Tavern +2/+2 this game. Activate (1): Improve this.
Has +4/+4 for each of your team's San'layn Scribes that died this game (wherever this is).
Deathrattle: Your teammate gets a random Deathrattle minion.
Divine Shield, Windfury Rally: Remove Reborn and Taunt from the target.
Choose One - Get a random Quilboar; or Increase your maximum Gold by 1.
When you sell this, Refresh the Tavern with a Fishbait. Your left-most Beast attacks it.
Activate (2): Your Demons each consume a random minion in the Tavern to gain its stats.
If you lost your last combat, this minion sells for 5 Gold.
Whenever you cast a spell on this, give the left-most minion in your hand +8/+8.
Once per turn, when a Spellcraft spell is played on this, get a new copy of it.
Venomous Rally: Give another friendly Murloc Venomous.
Battlecry, Deathrattle, and Rally: Give your team's Deities +4/+4.
At the end of your turn, get a copy of the last Tavern spell you cast.
Divine Shield Whenever you cast a Tavern spell, give your minions with Divine Shield +4 Attack.
Divine Shield Start of Combat: Gain the Attack of the highest-Attack minion in your hand.
Spellcraft: Get a random Tier 1 Naga. (Improves each turn!)
After this attacks, deal damage equal to this minion's Attack to the highest- Health enemy minion.
Activate (1): Give all minions in the Tavern +8/+8 and Taunt, Divine Shield, or Windfury.
Whenever you cast a spell on this, give minions in the Tavern +1/+2 this game.
Battlecry and Deathrattle: Get a random Chromadrake.
Battlecry: Make a friendly Pirate from Tier 4 or below Golden.
After you spend 6 Gold, get a Lockbox. If you already have one, it opens 1 turns sooner instead. (6 Gold left!)
Avenge (5): Summon an Eternal Knight. It attacks immediately.
Deathrattle: Give your Deity +2/+1. (Improved by each Tavern spell you've cast this game!)
After you cast 3 spells, consume a minion in the Tavern to gain its stats. (3 left!)
At the end of your turn, your Tavern spells give an extra +1/+1 this game.
Battlecry and Deathrattle: Get a Shiny Ring.
Taunt Spellcraft: Give a minion Divine Shield until next turn.
Deathrattle: Your Beasts have +7/+7 until next turn.
Battlecry: Give your other minions +3/+2. (Improved by each different Bonus Keyword in your warband!)
Start of Combat: Give your minions +4/+3. (Permanently improves after a friendly minion loses Divine Shield!)
Taunt. After you play a Demon, consume a random minion in the Tavern to gain its stats.
Deathrattle: Destroy the minion that killed this.
Avenge (3): Get a plain copy of a minion that started in your warband this combat.
Whenever you cast a Tavern spell, give Elementals in the Tavern +4/+3 this game.
Whenever you summon a Beast, give it +3 Attack and improve this permanently.
Battlecry: Minions in your team's Taverns have +3/+2 this game.
Whenever you discard a card, give your other minions +4/+4.
At the end of your turn, discard your 3 left-most Tavern spells. Gain +7/+7 for each discarded.
Activate (0): Discard a card for your Tavern spells to give an extra +1/+1 this game.
Battlecry and Deathrattle: Get an Energizing Chamber.
Battlecry and Deathrattle: Get a Misplaced Tea Set.
Battlecry: If you control another Murloc, Discover a Murloc.
At the end of your turn, Magnetize a random Volumizer to this. Get a copy of it.
Battlecry: Increase your team's maximum Gold by (1).
Activate (1): Give another Murloc +7/+7 and a random Bonus Keyword.
Deathrattle: Summon two Sewer Rats that summon 2/3 Turtles with Taunt.
Whenever you cast a spell on a Murloc, give Murlocs in your hand and board +3/+3.
Deathrattle: Give your minions +6/+6. Golden ones keep it permanently.
Battlecry and Deathrattle: Get a random Bounty.
Deathrattle: Give all your Naga +2/+1. (Improved by every 3 spells you've cast this game!)
Whenever you play a Mech, Magnetize a 2/3 Satellite to it and improve this.
Once per turn, after you Pass a Tavern spell, get a new copy of it.
At the end of your turn, give a minion in your teammate's warband Divine Shield.
Spellcraft: Your Tavern spells give an extra +1/+1 this game.
Deathrattle: Your Beetles have +5/+5 this game. Summon a 2/2 Beetle.
After you buy 3 cards, Magnetize a random Volumizer to this and get a copy of it. (3 left!)
Start of Combat: Gain the stats of all the minions in your hand.
Divine Shield Rally: Cast Mighty Dragonbreath.
After your teammate sells a minion, gain its stats. (Once per turn.)
Deathrattle: Your Tavern spells give an extra +4 Health this game.
Avenge (4): Get a random Undead. Deathrattle: Summon it from your hand for this combat only.
After a friendly Rally minion attacks, trigger your left-most Deathrattle.
Divine Shield This minion can triple with any Elemental.
After your hero takes 4 damage, get a copy of Corrupted Cupcakes. (4 left!)
Divine Shield. Has +4/+2 for each Deathrattle you've triggered this game (wherever this is).
At the end of your turn, cast Natural Blessing on adjacent minions.
After you cast a Tavern spell, your Undead have +3 Attack this game (wherever they are).
Whenever you cast a spell on this, it casts Misplaced Tea Set.
After you play a Naga, gain +1/+1. (Improved by every 3 spells you've cast this game!)
Whenever you discard a card, give your Deity +2/+1 and improve this.
Rally: Gain Divine Shield. Start of Combat: Attack immediately.
After you Discover a card, give your other Pirates +1/+1. (Improved by Golden minions you played this game!)
At the end of your turn, this plays a Blood Gem on all your teammate's minions.
Once per turn, after you buy a Tavern spell, get a 1/1 Murloc and teach it that spell. (1 left!)
After a friendly minion attacks, your Beetles have +4/+4 this game. Deathrattle: Summon a 2/2 Beetle.
Battlecry and Deathrattle: Your Blood Gems give an extra +2/+1 this game.
Battlecry: Get a random Golden minion from Tier 4. It doesn’t give a Triple Reward.
After a friendly minion is Reborn, give stats equal to its Attack to your right-most Undead.
Whenever a card is added to your hand, give your Deity +4/+5.
Magnetic Has +3/+3 for each time your team has Passed this game (wherever this is).
After you play a Choose One card, this plays 2 Blood Gems on all your Quilboar.
Start of Combat: Give your other Elementals +3/+3. (Improves after you play an Elemental!)
After you play 4 Elementals, gain the stats of the highest- Health minion in the Tavern. (4 left!)
At the end of your turn, give your minions +4/+5 for each Magnetization they have.
Choose One - This plays 3 Blood Gems on all your minions; or cast Blood Gem Barrage 3 times.
Activate (2): Get 6 Blood Gems. Cast any that don't fit on your left-most minion.
At the end of your turn, trigger the Battlecries of adjacent minions.
Battlecry: Make a friendly minion from Tier 6 or below Golden.
Battlecry and Deathrattle: Give minions in the Tavern +8/+8 this game.
At the end of your turn, give this minion's stats to the left-most minion in your hand.
Battlecry, Deathrattle, and Rally: Get a random Tier 6 minion.
Rally: Summon a Golem with this minion's stats to attack the target first.
Rally: Deal damage equal to this minion's Attack to the target and an adjacent minion.
Whenever you Magnetize to a different minion, it also Magnetizes to this.
Start of Combat: Transform into a copy of your teammate's highest- Health minion.
Spellcraft: Choose a different minion in the Tavern to get a copy of.
Whenever you cast a Tavern spell, give your minions and Deity +3/+3.
After you summon a minion in combat, give it this minion's maximum stats. (3 times per combat.)
Start of Combat: Destroy the minion to the left. Deathrattle: Summon an exact copy of it. (Except Stitched Salvager.)
After you buy a minion, give it +20/+20 and double its stats. (Once per turn.)
Rally: Give a friendly minion of each type +15/+15 permanently.
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