Divine Shield Has +2/+1 for each Tavern spell you've cast this game.
Battlegrounds Minions
Every minion in the Battlegrounds pool, with tavern tier, minion type, stats and text.
When you sell this, give your minions +2/+2. Improve your future Ballers.
Taunt Start of Combat: Give another friendly Dragon +2/+2 and Divine Shield.
Has +3/+2 for each other Ancestral Automaton you've summoned this game (wherever this is).
After your hero takes damage, rewind it and give minions in the Tavern +2/+2 this turn.
Divine Shield This minion is always Golden, but doesn't give a Triple Reward.
Magnetic Deathrattle: Summon an Ancestral Automaton.
Battlecry: Your Tavern spells give an extra +1 Attack this game.
Venomous Rally: Give another friendly Murloc Venomous.
Battlecry: Get a Lockbox. If you already have one, it opens 1 turn sooner instead.
Windfury Rally: This plays a Blood Gem on all your other minions.
Taunt Start of Combat: Deal 3 damage to all other minions.
At the end of your turn, you and your teammate each get a random Tier 1 card.
Activate (1): Cast 2 random Tavern spells (targets this if possible).
Battlecry: Make a friendly minion from Tier 6 or below Golden.
At the end of your turn, get a copy of the last Tavern spell you cast.
Battlecry and Deathrattle: Give minions in the Tavern +8/+8 this game.
Divine Shield Whenever you cast a Tavern spell, give your minions with Divine Shield +4 Attack.
Start of Combat: Gain the stats of all the minions in your hand.
Battlecry: Choose a friendly Mech. Discover a Mech to Magnetize to it.
Divine Shield Deathrattle: Summon a 1/1 Microbot.
Divine Shield Start of Combat: Gain the Attack of the highest-Attack minion in your hand.
At the end of your turn, get a Mama Mrrglton or a Papa Mrrglton.
Divine Shield Rally: Cast Mighty Dragonbreath.
Whenever you discard a card, give this and your Deity +4/+4.
Battlecry and Deathrattle: Give Elementals in the Tavern +8/+8 this game.
After your teammate sells a minion, gain its stats. (Once per turn.)
Deathrattle: Your Tavern spells give an extra +4 Health this game.
Spellcraft: Get a random Tier 1 Naga. (Improves each turn!)
After this attacks, deal damage equal to this minion's Attack to the highest- Health enemy minion.
Activate (1): Give a different friendly Undead Reborn. Then destroy it to gain +4/+4.
Avenge (4): Get a random Undead. Deathrattle: Summon it from your hand for this combat only.
After a friendly Rally minion attacks, trigger your left-most Deathrattle.
Spellcraft: Give a minion +2/+6 and Taunt until next turn.
Battlecry and Deathrattle: Get a Deepwater Clan.
Divine Shield Whenever you summon a Mech during combat, gain +2 Attack and Divine Shield.
Activate (1): Give all minions in the Tavern +8/+8 and Taunt, Divine Shield, or Windfury.
Whenever you cast a spell on this, give minions in the Tavern +2/+2 this game.
After another friendly Demon deals damage, gain +2/+2 permanently.
Start of Combat: When you have space, summon the highest-Attack Murloc from your hand for this combat only.
Battlecry: Destroy a friendly Undead to get a plain copy of it.
At the end of your turn, give your teammate's minions +1 Attack.
Battlecry and Deathrattle: Get a random Chromadrake.
Reborn Deathrattle: Give your Deity +2/+1.
Divine Shield. Activate (1): The next Magnetization to this minion this turn happens an extra time.
Whenever you spend 5 Gold, give two friendly Pirates +4/+5. (5 Gold left!)
Rally: Your Undead have +1 Attack this game (wherever they are).
Battlecry and Start of Combat: Give your other Dragons +1/+1.
Divine Shield This minion can triple with any Elemental.
Battlecry: After the Tavern is Refreshed this game, give a random minion in it +10/+10.
After you spend 5 Gold, get a Lockbox. If you already have one, it opens 1 turns sooner instead. (5 Gold left!)
After your hero takes 4 damage, get a copy of Corrupted Cupcakes. (4 left!)
Has +4/+2 for each friendly Eternal Knight that died this game (wherever this is).
Rally: Summon the highest- Attack minion from your hand for this combat only.
Deathrattle: Give your Deity +1/+1. (Improved by each Tavern spell you've cast this game!)
When you sell this, get 2 random Aberrations. When you play one, discard the other.
Divine Shield. Has +4/+2 for each Deathrattle you've triggered this game (wherever this is).
At the end of your turn, cast Natural Blessing on adjacent minions.
Choose One - Your Blood Gems give an extra +1/+1 this game; or Get 4 Blood Gems.
Deathrattle: You and your teammate each gain two free Refreshes.
After you cast 3 spells, consume a minion in the Tavern to gain its stats. (3 left!)
At the end of your turn, your Tavern spells give an extra +1/+1 this game.
When you sell this, give your minions +1 Attack. Improve your future Ballers.
Start of Combat: Give your Dragons +2/+2. Improves permanently after you cast a Tavern spell.
Battlecry and Deathrattle: Get a Shiny Ring.
At the end of your turn, consume the highest-Health minion in the Tavern to gain its stats.
Start of Combat: If this minion is in your hand, summon a copy of it.
Has +2/+1 for each Elemental you played this game (wherever this is).
Battlecry: Your Beetles have +2/+1 this game. Deathrattle: Summon a 2/2 Beetle.
After you cast a Tavern spell, your Undead have +3 Attack this game (wherever they are).
Deathrattle: Your Tavern spells give an extra +1 Attack this game.
Battlecry: Your teammate gets a Tavern Coin.
At the end of your turn, give this minion's stats to the left-most minion in your hand.
When you sell this, your teammate gains 1 Gold. (Improves each turn!)
At the end of your turn, get two 1-Cost Tavern spells.
Deathrattle: You and your teammate each get a Blood Gem.
Divine Shield. Whenever a Blood Gem is played on this, this plays a Blood Gem on a different friendly minion.
Whenever you cast a spell on a Mech, Magnetize a 4/4 Satellite to it.
Deathrattle: Your Elementals give an extra +2 Health this game.
Taunt Spellcraft: Give a minion Divine Shield until next turn.
Deathrattle: Your Beasts have +7/+7 until next turn.
Avenge (3): Your teammate gets a random minion of their most common type.
After you play a Naga, gain +1/+1. (Improved by every 3 spells you've cast this game!)
Whenever you spend 5 Gold, give your Pirates +2 Attack. (5 Gold left!)
Whenever you discard a card, give your Deity +1/+1 and improve this.
Battlecry, Deathrattle, and Rally: Get a random Tier 6 minion.
Divine Shield Has +15/+15 if you have 15 or less Health.
After you Discover a card, give your other Pirates +1/+1. (Improved by Golden minions you played this game!)
Start of Combat: For the rest of this combat, your Beasts have +1 Attack.
At the end of your turn, get 2 random Tavern spells.
Battlecry: Discover a Demon. Deal damage to your hero equal to its Tier.
Taunt. After you play a Demon, consume a random minion in the Tavern to gain its stats.
Choose One - Your Tavern spells give an extra +1 Attack this game; or +1 Health.
Rally: Summon a Golem with this minion's stats to attack the target first.
Deathrattle: Summon plain copies of your first 2 Mechs that died this combat.
The first Spellcraft spell played from hand on this each turn is permanent. (1 left!)
Deathrattle: Destroy the minion that killed this.
Activate (1): Gain the stats of the next minion you buy this turn.
Deathrattle: Get a Lockbox. If you already have one, it opens 1 turn sooner instead.
Battlecry: Give a Pirate +1 Health. (Improved by each Gold you spent this turn!)
At the end of your turn, this plays a Blood Gem on all your teammate's minions.
Nothing matches that search.
Whenever you summon a Beast, give it +3 Attack and improve this permanently.
Activate (2): Choose a card in the Tavern. Replace it with a Fishbait for your left-most Beast to attack.
Once per turn, after you buy a Tavern spell, get a 1/1 Murloc and teach it that spell. (1 left!)
Two Refreshes each turn cost Health instead of Gold. (2 left!)
Battlecry: Give your other Murlocs +3 Attack. (Improved by each Mrrglton you played this game!)
Battlecry: Minions in your team's Taverns have +3/+2 this game.
After your team Passes, randomly gain Venomous, Taunt, or Divine Shield until next turn.
Has +7/+7 for each Golden minion you've played this game (wherever this is).
Battlecry: Choose a friendly Demon. It consumes a minion in the Tavern to gain its stats.
Whenever you discard a card, give your other minions +3/+3.
Activate (0): Discard a card to get a random Aberration.
When you buy or Discover this, get an extra copy and Pass it.
Taunt Deathrattle: Give a friendly minion of each type +3/+3 permanently.
At the end of your turn, discard your 3 left-most Tavern spells. Gain +8/+8 for each discarded.
Activate (0): Discard a card for your Tavern spells to give an extra +1/+1 this game.
Battlecry and Deathrattle: Get an Energizing Chamber.
Battlecry: Your Undead have +1 Attack this game (wherever they are).
Battlecry and Deathrattle: Get a Misplaced Tea Set.
After you play an Elemental, give Elementals in the Tavern +4/+4 this game.
Rally: Deal damage equal to this minion's Attack to the target and an adjacent minion.
Battlecry: The next Tavern spell you buy costs (1) less.
Battlecry: Get two Slimy Shields that give +1/+1 and Taunt.
Battlecry: Give a minion +2/+2 (Improved by each Orc-estra your team has played this game).
Battlecry: Give your other Murlocs +3 Health. (Improved by each Mrrglton you played this game!)
At the end of your turn, give your left-most minion +2/+2. (Improved by each card you've discarded this game!)
When you sell this, Discover a Tier 1 minion. (Improves each turn!)
Divine Shield. Adjacent Dragons permanently keep Bonus Keywords and stats gained in combat.
Deathrattle: Your Undead have +2 Attack this game, wherever they are. (+4 if triggered outside combat!)
At the start of your turn, you and your teammate each gain 1 Gold.
Whenever you Magnetize to a different minion, it also Magnetizes to this.
Battlecry: If you control another Murloc, Discover a Murloc.
After you play a card from Tier 3 or below, give your Murlocs +3/+3.
Spellcraft: Choose a minion. Get a different random minion of its type, then Pass it.
Whenever another friendly minion attacks, this plays a Blood Gem on it.
Magnetic, Reborn Can Magnetize to Mechs or Undead.
After a friendly minion attacks, your Beetles have +5/+5 this game. Deathrattle: Summon a 2/2 Beetle.
Spellcraft: Get a random Tavern spell that gives stats.
Has +4/+4 for each of your team's San'layn Scribes that died this game (wherever this is).
Battlecry: Your Elementals give an extra +2 Attack this game.
Start of Combat: Transform into a copy of your teammate's highest- Health minion.
Battlecry and Deathrattle: Your Blood Gems give an extra +2/+1 this game.
Spellcraft: Choose a different minion in the Tavern to get a copy of.
Battlecry: Increase your team's maximum Gold by (1).
Deathrattle: Summon two Sewer Rats that summon 2/3 Turtles with Taunt.
Whenever you cast a Tavern spell, give your minions and Deity +4/+3.
Whenever you cast a spell on a Murloc, give Murlocs in your hand and board +3/+3.
Deathrattle: Your teammate gets a random Deathrattle minion.
Battlecry and Deathrattle: Get a random Bounty.
Deathrattle: Give all your Naga +2/+1. (Improved by every 3 spells you've cast this game!)
Battlecry: Get a random Golden minion from Tier 4. It doesn’t give a Triple Reward.
Divine Shield, Windfury Rally: Remove Reborn and Taunt from the target.
Choose One - Get a random Quilboar; or Increase your maximum Gold by 1.
When you sell this, Refresh the Tavern with a Fishbait. Your left-most Beast attacks it.
After a friendly minion is Reborn, give stats equal to its Attack to your right-most Undead.
When you sell this, give your minions +1 Health. Improve your future Ballers.
Activate (2): Your Demons each consume a random minion in the Tavern to gain its stats.
Whenever you play a Mech, Magnetize a 2/2 Satellite to it and improve this.
Choose One - Give a Beast +1/+1 and Reborn; or +4 Attack and Windfury.
After you summon a minion in combat, give it this minion's maximum stats. (3 times per combat.)
Start of Combat: Destroy the minion to the left. Deathrattle: Summon an exact copy of it. (Except Stitched Salvager.)
After you buy a minion, give it +20/+20 and double its stats. (Once per turn.)
Once per turn, after you Pass a Tavern spell, get a new copy of it.
At the end of your turn, give a minion in your teammate's warband Divine Shield.
At the end of your turn, give adjacent minions +1 Attack. Repeat for each friendly Golden minion.
Deathrattle: Give a random friendly Beast +2/+1. Improve your future Tasty Lobsters.
Spellcraft: Give a minion +1/+1 until next turn. (Improved by every 3 spells you've cast this game!)
Rally: Give a friendly minion of each type +15/+15 permanently.
Whenever a card is added to your hand, give your Deity +3/+4.
One Choose One card each turn has both effects combined. (1 left!)
Start of Combat: Give your left-most Dragon +1/+2 and Windfury.
Whenever you cast a Tavern spell, give your minions +1 Attack.
If you lost your last combat, this minion sells for 5 Gold.
Spellcraft: Your Tavern spells give an extra +1/+1 this game.
Magnetic Has +3/+3 for each time your team has Passed this game (wherever this is).
Once this deals 35 damage, get a Golden Touch. (35 left!)
After you play a Choose One card, this plays a Blood Gem on all your other Quilboar.
Deathrattle: Your Beetles have +5/+5 this game. Summon a 2/2 Beetle.
Whenever you cast a spell on this, give the left-most minion in your hand +8/+8.
After you play 3 Elementals, gain the stats of the highest- Health minion in the Tavern. (3 left!)
Deathrattle: Summon an 0/2 Tentacle with Taunt. Give your minions +1 Attack.
At the end of your turn, give your minions +4/+5 for each Magnetization they have.
Taunt Whenever this takes damage, give a minion in your hand +2/+1.
Choose One - This plays 3 Blood Gems on all your minions; or cast Blood Gem Barrage 3 times.
Whenever you cast a Tavern spell, give this and your Deity +1/+3.
Whenever you cast a spell on this, it plays a Blood Gem on adjacent minions.
Battlecry: Give minions in the Tavern from Tier 3 and below +3/+3 this game.
When you sell this, get 2 random Tavern spells. When you play one, discard the other.
Deathrattle: After the Tavern is Refreshed this game, give a random minion in it +4/+4.
Spellcraft: Give a minion +2/+2. If it's a Naga, also give it Windfury until next turn.
Deathrattle: Reduce the Cost of upgrading your team's Taverns by (1).
After this attacks and kills a minion, deal excess damage to an adjacent enemy.
Once per turn, when a Spellcraft spell is played on this, get a new copy of it.
Nothing matches that search.













































































































































































































































































































