Instead of a minion, Triple Rewards Discover a Tier 1 Darkmoon Prize. (Improves in 4 turns!)
Battlegrounds Anomalies
Anomalies that change the rules of a lobby.
The Cost of your Buddy Button is 50% higher, but reduces by (1) after you buy a card.
Start with 'Mystery Cube' as your second Hero Power. It unlocks on Turn 5. (4 turns left!)
At the start of each turn, choose from 2 new Quest Rewards. (Unlocks on Turn 4.)
At the start of the game, Discover minions from Tiers 6, 4, and 2 to get at those Tiers.
At the start of each turn, one player chooses a card for ALL players to get at end of turn.
Start of Combat: Give your left-most minion Divine Shield and your right-most minion Reborn.
At the start of each turn, get an Evolving Scroll. Each turn, it transforms into a Tavern spell from a Tier higher.
Starting Turn 3, you may spend 3 Gold to Discover a minion with a Dark Gift. (3 times per game!)
At the start of your turn, get 2 temporary Deep Blues. They give a minion more stats each time!
The first time your hero takes fatal damage in combat, prevent it and gain 11 Gold next turn instead.
Twice per turn, you can remove all copies of a minion in the Tavern from your pool.
At the start of the game, take 25 damage. After another hero dies, regain 5 Health.
At the end of every 2 turns, get a plain copy of your left-most minion. (2 turns left!)
You only need 2 copies to make minions Golden. They give Tavern Coins instead of Triple Rewards.
After another hero dies, Discover a minion from their warband. It keeps enchantments.
Every 3 turns, get a spell that adds plain copies of a minion to YOUR minion pool. (3 turns left!)
After you win a combat, Discover a minion of your Tier. Otherwise, get a random one of a Tier lower.
Minions cost 2 Gold. You cannot Refresh the Tavern. It Refreshes itself after you buy a card.
Only Tavern Tiers 2, 4, and 6 exist. Triple Rewards Discover a minion of your Tier.
Spell Tickets are in the Tavern! Get 3 to Discover a Tavern spell of your Tier. (
Nothing matches that search.
The Major Timewarp offers 5 Golden minions this game. They do not give Triple Rewards.
On Turns 8 and 9, visit the Major Timewarp. There is no Minor Timewarp in this game.
All heroes are Marin the Manager. Make 'Growing Collection' your second Hero Power.
Guess which player will win your next combat. If you're correct, get 3 Gold Coins.
You cannot upgrade the Tavern with Gold. It upgrades itself every 2 turns. (2 turns left!)
The Minor Timewarp offers 5 Golden minions this game. They do not give Triple Rewards.
Each turn, look at 2 minions. Guess which one your next opponent had last combat for a Coin.
Minor Timewarped minions enter the Tavern pool on Turn 7, and Major ones on Turn 10.
After you upgrade the Tavern, Refresh it with minions of your most common type.
You have no Buddy Button. On turn 4, choose a Quest to get your Golden Buddy.
At the start of each turn, get a random minion of your most common type. (Unlocks on Turn 2.)
Unspent Gold carries over to your next turn. If you saved at least 5, gain 1 extra.
Minions in the Tavern each randomly gain Taunt, Windfury, Divine Shield, or Reborn.
After you upgrade the Tavern, Discover a Tier 1 Tavern spell. (Improves in 2 turns!)
After you buy your first Tavern spell each turn, get an extra copy of it. (Unlocks on Turn 5.)
At the start of the game, all players Discover a Tier 6 minion from the same choices.
Start at Tavern Tier 3 with 9 Gold. All cards in your first shop are Tier 3.
All 4 Chronum this game can be spent at the Minor Timewarp. Any unspent carries over to the Major Timewarp.
Start at 1 Gold. Minions cost (1) but sell for (0). Upgrading the Tavern costs (2) less.
After you upgrade the Tavern, Discover a Tier 1 Darkmoon Prize. (Improves in 3 turns!)
Only Tavern Tiers 1, 3, and 5 exist. Triple Rewards Discover a minion of your Tier.
Nothing matches that search.















































































































