At the end of each turn, Magnetize an Accord-o-Tron to your left- and right-most Mechs.
Battlegrounds Trinkets
Lesser and Greater trinkets, their cost and what they do.
At the end of your turn, this plays 7 Blood Gems on a friendly minion of each type.
Whenever a friendly Beast attacks, give it +3 Attack and permanently improve this.
The first time a friendly minion dies each combat, give its maximum stats to 2 random friendly minions.
Your Elementals give an extra +1/+1. After you play 5 Elementals, improve this. (5 left!)
Start of Combat: Magnetize an Auto Assembler to all your Mechs.
Get a Mounting Avalanche. After you sell 4 minions, repeat this. (4 left!)
Get a Living Azerite. Your Living Azerites also give stats to friendly Elementals.
Get a Lovesick Balladist. At the start of each turn, get another. Your Lovesick Balladists also give Attack.
Get a Temperature Shift. After you play 11 Elementals, repeat this. (11 left!)
Get a Bassgill. After you summon a Murloc in combat, give it Divine Shield.
Discover a Battlecry minion. Avenge (2): Trigger a friendly Battlecry.
Avenge (7): Summon two 2/2 Beetles. Give them Taunt.
Get an Operatic Belcher. Whenever a friendly minion loses Venomous, it gains +14/+14 permanently.
Whenever you cast a spell, give your minions +1/+1 permanently. (+2/+2 while in combat!)
Avenge (2): Give your minions +4/+4.
After you trigger a Deathrattle, this plays a permanent Blood Gem on 3 random friendly minions.
Whenever a friendly Quilboar dies, summon a Golem with stats equal to its Blood Gems.
After you cast 5 spells, this plays two Blood Gems on all your minions. (5 left!)
After you play a Blood Gem from hand, this plays a Blood Gem on your minions with Divine Shield.
Whenever you cast a Tavern spell, add a Fodder to your next Refresh.
Discover 2 Tavern spells. At the start of each turn, Discover 2 more.
When you have space, summon an exact copy of your first Mech that died each combat.
Get a Dr. Boom's Monster. At the start of every turn, get another.
Whenever you spend Gold, give two friendly Pirates +6/+6.
Get a Bristlebach. Your Bristlebachs play Blood Gems on all friendly minions.
Start of Combat: Give each of your minions Health equal to half its Attack.
Get a Brann Bronzebeard and a random Battlecry minion. Your Brann Bronzebeards are both Murlocs and Dragons.
Get a Butchering. At the start of each turn, get another.
At the end of each turn, give your minions with Divine Shield +7 Attack.
At the end of each turn, give your left-most minion +3/+3. After you cast a spell, improve this.
Spellcraft: Refresh the Tavern with Battlecry minions. They cost (1).
Whenever your team plays a Golden minion, both you and your teammate get a Triple Reward.
Get 2 random Chromadrakes. After you play 7 Battlecry minions, repeat this. (7 left!)
Avenge (3): Give the Attack of your right-most minion to another friendly Dragon.
Get 2 random 92. At the start of each turn, get 2 more.
Whenever you cast a Tavern spell, your Undead have +2 Attack this game (wherever they are).
Get a Snarling Conductor. Whenever you discard a card, this plays a Blood Gem on all your minions.
Get a Faceless Converter. Start of Combat: Give your Faceless Converters Reborn.
After you play 5 Murlocs, get two random Tavern spells. (5 left!)
Whenever you Magnetize a minion, give it +2/+2 and improve this.
Whenever you cast a Spellcraft spell, cast Might of Stormwind.
After you cast a Tavern spell, give your Deity +10/+10.
Get a Triple Prize. Whenever you would get a Triple Reward, get a Triple Prize instead.
Get a Golden Mishmash and a 10/10 Amalgam with Venomous.
Get a Showy Cyclist. Your Showy Cyclists' Deathrattles give permanent stats.
Get a Charging Czarina. Your Charging Czarinas also give Health.
Minions in the Tavern have +2/+2. Improves every 4 times you Refresh. (4 left!)
Minions in the Tavern have +1/+1 for each minion you've sold this turn.
Minions in the Tavern have +2/+2 for each minion you've sold this turn.
Your minions have +1 Attack. (Improved by every 4 spells you've cast this game!)
After a friendly Undead is Reborn, give it Reborn. (3 times per turn.)
Get a Woodland Defiler. Fodders in the Tavern have +15/+15.
You only need 2 copies of a Pirate to make it Golden.
Get a Channel the Devourer. At the start of each turn, get another.
After a friendly minion loses Divine Shield, get a random Tavern spell. (4 times per combat.)
Spellcraft: Choose a friendly minion. Double its stats and lock it in your hand for 1 turn.
Your Dragons' Battlecries trigger an extra time.
Whenever you play a card, give a friendly Dragon +6/+4.
Get a Drakkari Enchanter. Your Drakkari Enchanters are both Mechs and Elementals.
Start of Combat: Give your Murlocs the Attack of the highest-Attack minion in your hand.
Get a Golden Egg of the Endtimes. It hatches next turn.
Magnetic Mechs cost (2). The Tavern offers an extra one whenever it is Refreshed.
Discover 2 Magnetic Mechs. Whenever a friendly minion is Magnetized, give it +4/+4.
Each combat, after 2 friendly Pirates attack, gain 1 Gold next turn. (2 left!)
Start of Combat: Set your Dragons' Attack to the highest in your warband.
Get an Azerite Empowerment. At the start of each turn, get another.
Get a Lightfang Enforcer. Your Lightfang Enforcers have all minion types.
Get a Mama Mrrglton or a Papa Mrrglton. At the start of each turn, repeat this.
Get a Golden Enterprising Escapee. Your Lockboxes open 1 turn sooner.
Get 2 copies of Dreamer's Embrace. At the start of each turn, get 1 more.
Get a Golden Eternal Knight. After a friendly Undead dies, your Eternal Knights have +4/+2 this game.
At the end of each turn, get a random minion of each different type you control.
When you spend 20 Gold, double your minions' Attack. (Twice per game.)
Whenever a friendly Dragon attacks, give it Divine Shield. (3 times per combat.)
After you spend 7 Gold, cast Shiny Ring. (7 Gold left!)
Start of Combat: Your Beasts have +1/+1 this combat. After you summon a Beast, improve this permanently.
Get a Famished Felbat. The Tavern always has 7 cards.
After your hero takes damage, your Tavern spells give an extra +1/+1 this turn.
After you cast a spell on a Tavern minion, a random friendly minion consumes it to gain its stats.
Start of Combat: Summon a Golden Fish of N'Zoth that copies Deathrattles.
Get a Sky Pirate Flagbearer. Your Sky Pirates have +6 Attack.
Get a Flaming Enforcer. Whenever your Flaming Enforcers trigger, also give the stats to their neighbors.
Your Elementals that give stats grant an extra +4/+2.
Avenge (3): Get a random Magnetic minion.
After a friendly minion is Reborn, get a plain copy of it. (3 times per combat.)
At the end of each turn, give your Golden minions +10/+10.
Avenge (3): Give your minions +4/+5 permanently and deal 1 damage to them.
Get 2 random Choose One cards. At the start of each turn, get 2 more.
Get a Timewarped Glowscale. After you cast a Spellcraft spell, give your minions with Divine Shield +3/+3.
At the end of your turn, give your minions +4/+2. (Improved by Golden minions you've played this game!)
Make the next 92 you buy Golden. Gain 5 free Refreshes.
Get 5 Blood Gems. Your Blood Gems give an extra +3/+3.
The Greater Trinket Shop opens in 8 turns!8The second Trinket Shop opens next turn!
Get a Groundbreaker. Your Groundbreakers also give stats to the minion to their left.
Your first two Refreshes each turn contain only Tier 6 cards. (2 left!)
Get a Hackerfin. At the end of each turn, trigger your Hackerfins' Battlecries.
Your minions have +2/+1. (Improved by each card you've discarded this game!)
Your Tavern spells give an extra +1/+1. After you cast 6 Tavern spells from hand, improve this. (6 left!)
Start of Combat: Trigger all friendly Deathrattles.
Start of Combat: This plays 3 Blood Gems on all your minions.
Your Tavern spells give an extra +1/+1. After you cast a spell on a minion, improve for this turn only.
Your minions from Tier 3 or lower have +7/+5.
At the end of your turn, get a 12/12 Magnetic Satellite. (Improved by each Tavern spell you've cast this turn!)
Discover two Tier 6 minions. Set their stats to 30/30.
At the end of your turn, trigger all friendly Rallies.
Start of Combat: Triple the stats of your minions with no type.
Spellcraft: Destroy a friendly Undead to get 2 random Undead.
After 2 friendly minions attack each combat, this plays a Blood Gem on all your Quilboar. (2 left!)
Start of Combat: Give 2 friendly Elementals "Deathrattle: Summon a Flourishing Frostling".
Discover a Golden Tier 7 minion. Lock it in your hand for 2 |4 (turn, turns).
Start of Combat: Summon a copy of your left-most minion.
Get an Archlich Kel'Thuzad. After you destroy a minion outside combat, give your minions +2/+2.
Choose a Greater Trinket that costs (4) or less to buy. Transform this and your Hero Power into a copy of it.
After you buy a card, give two random friendly minions +4/+4.
After you sell 7 minions, get a random Elemental. (7 left!)
Cast a random Tavern spell for each different friendly minion type. At the start of each turn, repeat this.
Start of Combat: Give your Rally minions Divine Shield.
Whenever you cast a spell on a minion, give it +10/+10.
After you buy a Tavern spell, get a 1/1 Murloc and teach it that spell. (2 times per turn.)
Spellcraft: Choose a minion. After it gains stats outside combat this turn, your Deity also gains them.
Discover a plain copy of a minion in your warband with a Dark Gift. At the start of each turn, repeat this.
Your Tavern spells give an extra +1/+1. At the start of each turn, improve this.
Get a Maw Caster. Whenever you destroy a minion outside combat, gain 2 Gold.
Get 2 random Magnetic Mecha-Demons. At the start of each turn, get 2 more.
After a friendly Mech loses Divine Shield, give it Divine Shield. (3 times per combat.)
After you cast a Tavern spell, give your Pirates +3/+3.
Skip this turn. At the end of it, replace your warband with a copy of your teammate's.
Whenever you would summon a minion that doesn't fit in your warband, give your minions +5 Attack.
Your Tavern spells give an extra +1/+2. (Improved by each different friendly minion type!)
At the end of each turn, give your two left-most minions +1/+2. (Improved by your Battlecries triggered this game!)
Start of Combat: Double your left and right-most Naga's stats.
After you play 2 Naga, get a random Spellcraft spell. (2 left)
After you play a minion, give the left-most minion in your hand +6/+6.
Minions in the Tavern have +2/+2. Improves every 3 times your hero takes damage outside combat. (3 left!)
After you play an Elemental, give Elementals in the Tavern +5/+5 this game.
Get a random Tier 7 minion. At the start of each turn, get another.
The first 3 Tavern spells you buy each turn are free. (3 left!)
Get a Plaguerunner. After you destroy a Plaguerunner outside combat, get a plain copy.
Cast Easterly Winds four times. At the start of each turn, cast it twice more.
Discover a Tier 5 minion with a type. At the start of each turn, get another copy of it.
Start of Combat: Give 3 friendly Pirates "Deathrattle: Summon a 1/1 Sky Pirate and give it this minion's Attack. It attacks immediately."
Spellcraft: Give a minion +30/+30 until next turn.
Get a Primalfin Lookout. After you Discover a minion, get a random Tavern spell.
Get a Proud Privateer and 2 random Bounties. At the start of each turn, get another 2 Bounties.
Get a Prized Promo-Drake. Your first Start of Combat effect each combat triggers an extra time.
Start of Combat: Give 4 random friendly Pirates Divine Shield.
Avenge (4): Your Blood Gems give an extra +1/+1 this game.
Get a Timewarped Radio Star. Give it Reborn.
After you play an Elemental, gain a free Refresh.
Get a Nalaa the Redeemer. Your Nalaa the Redeemers give an extra +4/+4.
Whenever you summon a minion, give it Divine Shield. (5 times per combat.)
Get a Titus Rivendare. Start of Combat: Double the Health of your Titus Rivendares.
After your last minion dies each combat, summon your first Demon that died with its maximum stats.
After you buy a Mech, get a random Tavern spell.
Get a Zesty Shaker. Your Zesty Shakers give an extra copy of the spell.
After you spend 10 Gold, give your Pirates +1/+1 and improve this. (10 Gold left!)
Discover a Golden minion of your most common type with a Dark Gift. It doesn't give a Triple Reward.
The first 2 times you Discover a card each turn, get an extra copy of it. (2 left!)
Get a Falling Sky Golem. Start of Combat: Give your minions "Deathrattle: Give your minions +2/+2 permanently."
After you summon a Beast in combat, double its Attack.
Get a Sludge Corrosion. After you discard a card, get a Sludge Corrosion.
Get 2 Snarky Sharks. Whenever a Fishbait dies, give your Beasts +4/+4 and improve this.
Start of Combat: Destroy your 3 left-most minions. After your last minion dies, resummon them.
At the end of your turn, get 3 copies of the last Tavern spell you cast.
Get a Spitescale Special. Your first two Spellcraft spells each turn cast an extra time. (2 left!)
After 2 minions in the Tavern are consumed, get a random Tavern spell. (2 left!)
Get an Elemental of Surprise. (More appear when you least expect them...)
Get a Hot-Air Surveyor. Blood Gems played from your hand give an extra +6/+6.
Get a Menagerie Tableware. At the start of each turn, get another.
Get 2 Thaumaturgists. Your Thaumaturgists' Spellcrafts are permanent.
Every fourth card you buy costs Health instead of Gold. (3 left!)
After you trigger a Deathrattle, your Blood Gems give an extra +2/+1 until next combat.
Whenever a friendly minion takes damage, give another friendly minion +6/+2 permanently.
Start of Combat: Your left-most minion gains the stats of the highest-Health minion in your hand.
After you discard 3 cards, your Tavern spells give an extra +1/+1 this game. (3 left!)
At the end of each turn, give a random friendly Murloc +8/+8 and Venomous.
Your Choose One cards have both effects combined.
Get an extra copy of the next 4 minions you buy. (4 left!)
Whenever you get a Pirate, give your left-most minion +16/+16.
Get 5 different Magnetic Mechs of ANY Tier.
When you have space, summon a copy of the first minion you summon each combat.
When you have space, summon 2 copies of the first minion you summon each combat.
After you trigger a Deathrattle, give your right-most minion +6/+4 permanently.
After you Refresh, double the stats of the highest- Health minion in the Tavern.
After you play a Demon, another friendly Demon consumes a minion in the Tavern to gain its stats.
Your Start of Combat effects trigger an extra time.
Start of Combat: Give your minions +6/+6.
Get a Vinespeaker. Your Vinespeakers also improve the Health given by your Blood Gems.
Get 2 random Magnetic Volumizers. At the start of each turn, repeat this.
Gain a free Refresh that contains plain copies of minions in your warband.
Nothing matches that search.
Avenge (4): Your Tavern spells give an extra +1/+1 this game.
After you summon 6 Beasts, get a random Beast. (6 left!)
At the end of each turn, get a Windfall Tornado and give it +2/+2. (Improved by each minion you've sold this turn!)
Get a Knockoff Wisdomball. At the start of each turn, repeat this.
Whenever you cast a Tavern spell, give your minions with no type +4/+4.
At the end of your turn, trigger your two left-most Deathrattles.
After you discard your first minion each turn, get a copy of it with double stats. (1 left!)
At the end of your turn, trigger your left and right- most minions' Battlecries.
The first time a friendly minion dies each combat, give its maximum stats to a random friendly minion.
After you cast 8 spells, get a random Naga. (8 left!)
At the end of each turn, give your left-most minion +4/+3. Repeat for each friendly Golden minion.
Start of Combat: When you have space, summon an Ancestral Automaton.
At the start of every two turns, gain 2 Gold and Discover a Tier 6 minion. (2 turns left!)
Get 3 random Spellcraft spells. At the start of each turn, get 3 more.
Start of Combat: Give your left and right-most Undead Reborn.
Get a Fire Baller or a Snow Baller. At the start of each turn, repeat this.
Reduce the Cost of upgrading the Tavern by (3). At the start of each turn, repeat this.
Get an 12/12 Battlecruiser. Whenever the Tavern is Refreshed, add a Battlecruiser Upgrade to it.
One Tavern spell each turn costs Health instead of Gold to buy. (1 left!)
Avenge (5): Summon a 2/2 Beetle. Give it Taunt.
Get an Operatic Belcher. Whenever a friendly minion loses Venomous, it gains +4/+4 permanently.
Avenge (2): Give your minions +1/+1.
After 8 friendly minions die, get a random Undead. (8 left!)
Get a Natural Blessing. At the start of each turn, get another. Your Natural Blessings also affect minions in hand.
After you summon a Mech in combat, give a friendly Mech Divine Shield.
After you cast 4 spells, this plays a Blood Gem on all your minions. (4 left!)
Whenever you cast a Tavern spell, give the left-most minion in your hand and warband +3/+3.
Gain 2 Gold. The Tavern no longer offers cards from Tier 1 or Tier 2.
Discover a Tavern spell. At the start of each turn, Discover another.
Whenever you spend Gold, give two friendly Pirates +3/+3.
Get a Portal in a Bottle. At the start of each turn, get another.
Once you cast 14 spells, your Tavern spells give an extra +4/+4. (14 left!)
At the start of each turn, get a plain copy of the highest- Tier minion in your last opponent's warband.
Whenever a friendly minion attacks, give it +4 Attack.
At the end of each turn, give your minions with Divine Shield +3 Attack.
After your team Passes, give your minions +2 Attack.
Get a random Chromadrake. At the start of each turn, repeat this.
At the end of each turn, give your left-most minion +3/+2. (Improved by each Battlecry you've triggered this turn!)
Get a random 92. At the start of each turn, get another.
Whenever you cast a Tavern spell, your Undead have +1 Attack this game (wherever they are).
Get a Cloning Conch. At the start of every 2 turns, repeat this. (2 turns left!)
Whenever a friendly Demon consumes a minion, it also gains its Bonus Keywords and +5/+5.
Whenever you Magnetize a minion, give it +1/+1 and improve this.
Start of Combat: Give the highest-Health minion from your hand +4/+4. When you have space, summon it for this combat only.
After the Tavern is Refreshed, give its minions +3/+3 this turn.
Minions in the Tavern have +1/+1. Improves every 4 times you Refresh. (4 left!)
Discover a Deathrattle minion. Your first Deathrattle each combat triggers an extra time.
After a friendly minion is Reborn, give your minions +2/+2.
The first minion you play each turn gains Divine Shield.
Get a Woodland Defiler. Fodders in the Tavern have +4/+4.
Spellcraft: Choose a friendly minion. It consumes a random minion in the Tavern to gain its stats.
Whenever you cast a Tavern spell, give minions in the Tavern +1/+1 this game.
After you Refresh 4 times, the highest-Tier minion in the Tavern costs Health instead of Gold to buy. (4 left!)
Whenever you trigger a Battlecry, give your left- and right-most minions +5/+5.
After 13 friendly minions attack, replace this with a random Greater Dragon Trinket. (13 left!)
Whenever you play a card, give a friendly Dragon +4/+4.
Start of Combat: Give a friendly minion of each different type +3/+2. Improve this permanently.
Get an Egg of the Endtimes. At the start of every 2 turns, repeat this. (2 turns left!)
Discover a Magnetic Mech. Whenever a friendly minion is Magnetized, give it +3/+3.
At the end of your turn, cast Repair Job on your left-most Mech.
At the end of each turn, your Undead have +2 Attack this game (wherever they are).
Get an Eternal Knight. Start of Combat: Give your Eternal Knights Taunt and Reborn.
Get a Slimy Felblood. Your Fiery and Slimy Felbloods give Attack and Health.
Get a Felemental. Your Felementals give an extra +2/+2.
After the Tavern is Refreshed, give Murlocs in it +5/+5 and a random Bonus Keyword.
Get a Flighty Scout. After you cast a Tavern spell, give Flighty Scouts in your hand and warband +3/+3.
Spellcraft: Trigger a friendly minion's Deathrattle.
Your Elementals that give stats grant an extra +2/+1.
After you Refresh, reduce the cost of upgrading the Tavern by (1).
After you sell 5 minions, get a random Murloc. (5 left!)
The first minion you sell each turn plays its Blood Gems on the 3 highest-Tier minions in the Tavern.
At the end of each turn, give your Golden minions +3/+3.
Get a random Choose One card. At the start of each turn, get another.
At the start of your turn, gain 1 Gold for each different friendly minion type.
Minions in the Tavern have +3/+3. The Tavern always has 7 cards.
At the end of your turn, give your minions +1/+1. (Improved by Golden minions you've played this game!)
Make a random friendly minion from Tier 4 or below Golden. At the start of each turn, repeat this.
At the end of every 3 turns, get a Goldenizer. (3 turns left!)3At the end of every 3 turns, get a Goldenizer. (End of this turn!)
Get a Goldgrubber and an Aureate Laureate.
Get a Silver Goose. After you summon 3 Silver Fledglings, get a Lucky Egg. (3 left!)
Get 3 Blood Gems. Your Blood Gems give an extra +2/+1.
Get a Doubloon Grifter. The first Pirate you buy each turn is free.
Get a Gritty Headhunter that gives a Marauder's Contract. At the start of each turn, repeat this.
Your minions have +1 Attack. (Improved by each card you've discarded this game!)
Your Tavern spells give an extra +1/+1. After you cast 5 Tavern spells, improve this. (5 left!)
Whenever a friendly Rally minion attacks, gain a free Refresh.
Start of Combat: Give your Quilboar "Deathrattle: Get 2 Blood Gems."
Start of Combat: Give your left and right-most minions Divine Shield.
Get 2 False Implicators. Your Demons always consume the highest-Health minion in the Tavern.
Get a 6/6 Impulsive Trickster. Your Impulsive Tricksters' Deathrattles target adjacent minions.
At the end of your turn, get a 4/4 Magnetic Satellite. (Improved by each Tavern spell you've cast this turn!)
Discover a minion of your Tier. Set its stats to 12/12.
The Tavern offers an extra minion of a higher Tier whenever it is Refreshed.
After you Pass, reduce the Cost of upgrading the Tavern by (1).
Spellcraft: Destroy a friendly Undead to get a random Undead.
Get a Blood Gem that gives a Quilboar Taunt, Divine Shield, or Reborn. At the start of each turn, repeat this.
Get a Kaboom Bot. Your Kaboom Bots' Deathrattles deal 10 extra damage.
Discover a Tier 7 minion. Lock it in your hand for 2 |4 (turn, turns).
Choose a Lesser Trinket that costs (4) or less to buy. Transform this and your Hero Power into a copy of it.
After you buy a card, give two random friendly minions +2/+1.
Get a Duplicating Lens. At the start of every 2 turns, repeat this. (2 turns left!)
The Lesser Trinket Shop opens in 5 turns!5The Lesser Trinket Shop opens next turn!
After the Tavern is Refreshed, give the stats of its highest-Attack minion to its lowest.
Get a Lurking Lionfish. Whenever a friendly Beast attacks, give it +4/+2.
Get a Lockbox. If you already have one, it opens 2 turns sooner instead. At the start of each turn, repeat this.
Whenever you cast a spell on a minion, give it +4/+4.
After you cast a spell on a friendly minion, this casts it on another friendly minion.
The Tavern offers an extra Tavern spell whenever it is Refreshed. The first one you buy each turn costs (1) less.
After 7 friendly minions die, get a random Beast. (7 left!)
Get a Monstrous Macaw. Your Monstrous Macaws also trigger your left-most Battlecry.
Whenever you summon a Beast, give it +6/+6.
After you play 4 minions, get a random Tier 1 Tavern spell and improve this. (4 left!)
Get a Vicious Mindslasher. Your Vicious Mindslashers also give stats to adjacent minions.
Choose from 2 new Lesser Trinkets to replace this for free. At the start of each turn, repeat this.
After you play a minion, give the left-most minion in your hand +3/+3.
After you play an Elemental, give Elementals in the Tavern +3/+2 this game.
Discover a Tier 4 minion of your most common type with a Dark Gift.
Get an Orc-estra Conductor. At the start of each turn, get another.
Gain 2 Gold. Buy your Greater Trinket next turn instead of Turn 9.
One Demon each turn costs Health instead of Gold to buy. (1 left!)
Cast Easterly Winds. At the start of each turn, cast it again.
Discover a Tier 4 minion with a type. At the start of each turn, get another copy of it.
After you play an Elemental, your next Tavern spell costs (1) less.
Craft a custom Undead. At the start of every 2 turns, repeat this. (2 turns left!)
After you spend 50 Gold, replace this with a random Greater Pirate Trinket. (50 Gold left!)
Avenge (3): Your Blood Gems give an extra +1 Health this game.
Gain 1 Gold for each friendly Golden minion. At the start of your turn, repeat this.
Get a plain copy of a random friendly minion. At the start of each turn, repeat this.
Steal the highest-Tier card from the Tavern. At the end of each turn, repeat this.
The first time you buy a minion each turn, get a Magnetic Satellite with its stats.
Get a Soul Rewinder and a Wrath Weaver. Your Soul Rewinders also gain Attack.
Get a random Battlecry minion. At the start of each turn, get another.
After you play 10 Blood Gems from hand, replace this with a random Greater Quilboar Trinket. (10 left!)
After you cast 18 spells, replace this with a random Greater Naga Trinket. (18 left!)
Start of Combat: Give your Naga "Deathrattle: Get a random Spellcraft spell."
Get a Rylak Metalhead. Start of Combat: Trigger your Rylak Metalheads' Deathrattles.
Remove all your minions. Gain 3 Gold for each removed.
Get a random Magnetic Mech. At the start of each turn, get another.
Get a Bristlemane Scrapsmith. After a friendly minion with Taunt dies, play a permanent Blood Gem on your Scrapsmiths.
Get a Selfless Hero. Your Selfless Heroes also trigger on Battlecry.
Get a Sellemental. At the start of each turn, get another.
Gain 5 Armor. After you play a Demon, deal 1 damage to your hero.
After you buy 2 Battlecry minions, get a random Battlecry minion. (2 left!)
Start of Combat: Summon and get a random Pirate. It attacks immediately.
Transform all your minions into random Tier 4 minions.
Get a Whelp Smuggler. Set its stats to 12/12. Your Whelp Smugglers are Dragons.
After you summon 25 minions, replace this with a random Greater Undead Trinket. (25 left!)
You can use your Hero Power an extra time each turn. After you use your Hero Power, gain (1) Gold.
When you buy a Greater Trinket, this transforms into a copy of it.
After you play a Magnetic minion, cast Repair Job on a random friendly Mech.
When you have 15 Gold, get a random Golden Tier 5 minion. (Once per game.)
Avenge (5): Give a random friendly Undead Reborn.
Get a Stomping Stegodon. Start of Combat: Give your two left-most Beasts Divine Shield.
After 6 friendly minions die, get a random Mech. (6 left!)
Start of Combat: Summon a copy of your teammate's highest-Health minion.
Get 2 random Bounties. At the start of each turn, repeat this.
Your left and right-most Dragons permanently keep Bonus Keywords and stats gained in combat.
Whenever a friendly minion with no type dies, get a random Tavern spell.
Discover a Tier 3 Darkmoon Prize. At the start of every three turns, repeat this. (3 turns left!)
Get a Tide Raiser. After you cast a spell in combat, get a copy of the spell. (3 times per combat.)
Whenever a friendly minion takes damage, give another friendly minion +3/+1 permanently.
Spellcraft: Choose a minion. Then choose a minion from a Tier higher to transform it into.
Blood Gems played from your hand give minions Divine Shield until next turn.
Start of Combat: Double the stats of your two lowest-Attack minions.
Get an extra copy of the next 2 minions you buy. (2 left!)
After you buy a minion, gain 1 Gold. (Then swap to Tavern spell!)
In 2 turns, choose a Greater Trinket to buy and replace this. (2 turns left!)
After you trigger a Deathrattle, give your right-most minion +2/+2 permanently.
Start of Combat: Give your minions +2/+2.
Start of Combat: Give your Naga +1 Health. (Improved by every 4 spells you've cast this game!)
Spellcraft: Give a Murloc a random Bonus Keyword.
Get a random Magnetic Volumizer. At the start of each turn, get another.
After you cast 3 spells on minions, gain 1 Gold. (3 left!)
One Battlecry each turn triggers two extra times. (1 left!)
The first two Battlecry minions you buy each turn are free. (2 left!)
After you play an Elemental, get a random Tavern spell. (Twice per turn.)
Gain 2 Gold and take 2 damage. At the start of each turn, repeat this (if possible).
Get a Weary Mage. Your Weary Mages' Spellcrafts are permanent.
At the end of your turn, give your minions +1/+1. (Doubles at the start of each turn!)
Avenge (3): Your Tavern spells give an extra +1 Attack this game.
Get 2 random Tavern spells. When you play one, discard the other. At the start of your turn, repeat this.
At the end of each turn, get a Windfall Tornado and give it +1/+1. (Improved by each minion you've sold this turn!)
Spin the Wheel of Yogg-Saron. At the start of each turn, spin it again.
Start of Combat: Make your highest-Tier Dragon Golden.
Nothing matches that search.



































































































































































































































































































































































































































