Skip your first two turns, then Discover a minion from Tier 3 and Tier 4.
Battlegrounds Heroes
Every hero with starting armor, hero power and the buddy they bring.
Start of Combat: Give your left-most minion Windfury, Divine Shield, and Taunt.
Discover a Dragon. (Unlocks at Tier 4.)
Skip your first turn. Discover minions from Tiers 6, 4, and 2 to get at those Tiers.
After 14 friendly minions attack, the first minion you buy each turn is free. (14 left!)
Next combat, get a plain copy of the first minion you kill.
At the start of the game, choose from 2 Protoss minions to get after you buy 14 cards. (14 left!)
Choose an Element. Start of Combat: Call upon that Element.
On Turn 8, choose a Greater Trinket to buy. (7 turns left!)
At end of turn, give a friendly minion +1/+1. Repeat 0 times. (Improves each turn!)
After you buy a Pirate, gain 1 Gold.
Dig for a Golden minion! (4 Digs left.)
Remove a friendly minion. Discover one from a Tier lower to get.
Give 1 random friendly minion +1/+1. Passive: After each combat, choose an improvement.
After you play 3 Elementals, reduce the Cost of upgrading the Tavern by (3).
Whenever you play a Golden minion, both you and Gall get a Triple Reward. (3 left!)
Throw a minion in your pot. When you've gathered 3, Discover from their types. (3 left!)
When you play a minion, give it a +1/+1 hat that passes to a friendly minion when sold.
Get 2 Blood Gems. (Twice per turn.)
Start of Combat: Give ALL minions +2 Attack permanently.
After you buy 4 Battlecry minions, get a Brann Bronzebeard. (Once per game.)
Get a random Tavern spell.
When you have space in combat, summon a copy of your highest-Attack minion. (Unlocks on Turn 7.)
Discover a Buddy. (Unlocks at Tier 2.)
Give a minion +2/+2. Improves after you buy 4 cards. (4 left!)
Discover a minion from your Tier. Costs (1) more after each use.
After the Tavern is Refreshed, give a random minion in it a random Bonus Keyword, twice.
The next Tavern spell you buy costs (1) less. (Unlocks on Turn 3.)
Get a copy of the last Tavern spell you cast. Each turn, your next Hero Power costs (1) less.
Choose a friendly minion. Start of Combat: Transform it into your teammate's highest-Tier minion.
Increase your maximum Gold by 1.
After you upgrade the Tavern, gain 2 Gold.
After you sell 5 minions, get a random Murloc. (5 left!)
Choose a minion in the Tavern. Then choose a higher Tier minion to replace it.
Choose a new flightpath. Complete it to get a bonus!
Whenever you play a Golden minion, both you and Cho get a Triple Reward. (3 left!)
On Turn 4, Discover two Hero Powers to replace this. (3 turns left!)3On Turn 4, Discover two Hero Powers to replace this. (Done!)
Give a minion Divine Shield.
Give +1/+2 and Taunt to minions you summon during combat.
After you buy 20 Tiers' worth of cards, get a Triple Reward. (20 left!)
Steal all cards from the Tavern. Each turn, your next Hero Power costs (1) less.
Start of Combat: Your left- and right-most minions gain +2/+1 and attack immediately.
Refresh the Tavern. Include two minions from a Tier higher than yours.
Twice per turn, give a minion Attack equal to your Tier. (Swaps to Health next turn!)
After 9 friendly minions die, get a random Mech.
Swap a friendly non-Golden minion with a random one in the Tavern.
Start the game with a 2/2 Battlecruiser. Whenever the Tavern is Refreshed, add a Battlecruiser Upgrade to it.
After you buy 3 minions, get a Tavern Coin.
Unlock Tier 2 Zerg. Costs (1) less each turn. Passive: Start the game with a 2/2 Larva.
At the start of your turn, get 2 Bananas and give everyone else one.
Once per turn, after you buy 3 minions, get a plain copy of one of them. (3 left!)
At the start of each turn, get a random Spellcraft spell.
Steal a card from the Tavern. Take 2 damage.
After 15 friendly minions attack, get a Triple Reward. (15 left!)
Guess which player will win their next combat. If you're correct, get 3 Tavern Coins.
After friendly minions deal 150 damage, open a portal to the Twisting Nether! (150 left!)
Pass a non-Golden minion.
Choose a card in the Tavern to lock in your hand. After 2 turns, unlock it.
Replace a card with a random one of the same Tier. (Twice per turn.)
On Turn 5, choose a Lesser Trinket to buy. (4 turns left!)
At the start of every turn, choose from 2 new Hero Powers.
Nothing matches that search.
Minions and Refreshes cost 2 Gold. Upgrading the Tavern costs (1) more.
Discover a Magnetic Mech. (Unlocks at Tier 4.)
You only need 2 copies to make minions Golden. They give Tavern Coins instead of Triple Rewards.
After another hero dies, Discover a minion from their warband. It keeps enchantments.
Look at 2 minions. Guess which one your next opponent had last combat for a Tavern Coin.
On Turn 8, visit the Major Timewarp. (7 turns left!)
Sell a friendly minion. Spit its stats onto another.
Start the game with a 2/2 Fish that gains all your Deathrattles in combat.
Every 4 turns, Discover a minion with a Dark Gift. (4 turns left!)
At the start of your turn, gain a free Refresh.
Avenge (4): Summon a 1/1 Whelp that attacks immediately. Improve this by +1/+1.
Minions in the Tavern have +1/+1. Improves after you buy 3 minions. (3 left!)
When you have space in combat, summon a 2/2 Tentacle with Taunt. (Gains +1/+1 after you sell a minion!)
Get a Pirate. After you buy a Pirate, your next Hero Power costs (1) less.
Craft a custom Undead. (3 Creations left!)
Steal a random minion from the Tavern. Double its Health.
When your warband reaches 30 total Attack, begin your Naga Conquest.
Start of Combat: Give a friendly minion of each type +1/+1. (Improves after you spend 10 Gold!)
After you buy 12 cards, get Sulfuras. (12 left!)
Your Tavern spells give an extra +1/+1. At the start of every 3 turns, improve this. (3 turns left!)
Once per game, make a friendly minion Golden.
At the end of every 3 turns, get a plain copy of the left- most card in your hand. (3 turns left!)
After a friendly minion kills an enemy, give it +1 Attack permanently.
Discover a plain copy of a minion from your next opponent's warband.
Trigger a friendly minion's Battlecry. (Unlocks on Turn 3.)
Darkmoon Tickets are in the Tavern! Get 3 to Discover a minion of your Tier.
Minions cost (2). The Tavern offers one fewer minion and Freezes at the end of each turn.
At the start of the game, Discover a Hero Power.
At the start of the game, choose one of two Quests.
Gain 2 Gold. Increases by 1 each turn. (Once per game.)
Roll a 6-sided die. Gain that much Gold. (Cannot be used again for that many turns!)
Start the game with a 2/1 Shredder that summons a minion from your hand and gives it Divine Shield.
Discover a plain copy of a minion that died last combat. (Unlocks on Turn 3.)
Every third Tavern spell you buy costs (0). (2 left!)
Start of Combat: Give your lowest-Attack minion "Deathrattle: Give your other minions this minion's stats."
Remove a minion in the Tavern. When you have space next combat, fire it at a random enemy minion.
Choose a friendly minion. Start of Combat: Destroy it. When you have space, resummon an exact copy.
Refresh the Tavern with plain copies of your last opponent's warband.
Start the game with a 2/2 Amalgam with Venomous and all minion types.
Choose a Secret. Put it into the battlefield.
Destroy a friendly Undead to get a random Undead. (Unlocks at Tier 2.)
Start of Game: Copy your teammate's Hero Power.
Discover a minion of a specific minion type. Swaps type each turn.
Passive. At the start of the game, Discover a Tier 7 minion to get after you spend 60 Gold. (60 left!)
Every 4 turns, Discover a Darkmoon Prize. (4 turns left!)
After you sell a minion, gain 1 Gold next turn.
At the start of the game, Discover a Tier 5 minion with a Dark Gift. It unlocks on Turn 7. (6 turns left!)
When you have space in combat, summon a copy of your highest-Health minion. (Unlocks on Turn 7.)
After the Tavern is Refreshed, copy its highest-Tier minion and Freeze them both.
Choose 2 minions. They gain each other's Attack until next turn.
Choose a minion in the Tavern. Set its stats to 2 and add it to your hand.
Start of Combat: Summon and get a minion of your Tier.
At the start of your turn, cast a random Tavern spell. (Unlocks on Turn 3.)
The Tavern offers an extra Dragon whenever it is Refreshed.
If you have two copies of a minion, find the third. (3 Wishes left!)
Once per game, summon an exact copy of a friendly minion.
Nothing matches that search.
























































































































