Battlecry: The next Tavern spell you buy costs (1) less.
Demon minions in Battlegrounds
Every Demon minion in the Battlegrounds pool (25 total), plus the buddies, trinkets and tavern spells that support Demon builds.
The pool currently holds 25 Demon minions: 2 at tier 1, 3 at tier 2, 3 at tier 3, 5 at tier 4, 8 at tier 5, 3 at tier 6, 1 at tier 7. 33 trinkets and 2 tavern spells reference this type directly.
Battlecry: Choose a friendly Demon. It consumes a minion in the Tavern to gain its stats.
After another friendly Demon deals damage, gain +2/+2 permanently.
Two Refreshes each turn cost Health instead of Gold. (2 left!)
After your hero takes damage, rewind it and give minions in the Tavern +2/+2 this turn.
At the end of your turn, consume the highest-Health minion in the Tavern to gain its stats.
Battlecry: Discover a Demon. Deal damage to your hero equal to its Tier.
Activate (2): Your Demons each consume a random minion in the Tavern to gain its stats.
Activate (1): Give all minions in the Tavern +8/+8 and Taunt, Divine Shield, or Windfury.
Whenever you cast a spell on this, give minions in the Tavern +2/+2 this game.
After you cast 3 spells, consume a minion in the Tavern to gain its stats. (3 left!)
At the end of your turn, your Tavern spells give an extra +1/+1 this game.
Taunt. After you play a Demon, consume a random minion in the Tavern to gain its stats.
Battlecry: Minions in your team's Taverns have +3/+2 this game.
Battlecry: Give minions in the Tavern from Tier 3 and below +3/+3 this game.
After your teammate sells a minion, gain its stats. (Once per turn.)
After your hero takes 4 damage, get a copy of Corrupted Cupcakes. (4 left!)
Battlecry and Deathrattle: Give minions in the Tavern +8/+8 this game.
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Demon buddies
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Trinkets that care about Demon
Whenever you cast a Tavern spell, add a Fodder to your next Refresh.
Minions in the Tavern have +2/+2. Improves every 4 times you Refresh. (4 left!)
Minions in the Tavern have +1/+1 for each minion you've sold this turn.
Minions in the Tavern have +2/+2 for each minion you've sold this turn.
Get a Woodland Defiler. Fodders in the Tavern have +15/+15.
Get a Famished Felbat. The Tavern always has 7 cards.
After your hero takes damage, your Tavern spells give an extra +1/+1 this turn.
After you cast a spell on a Tavern minion, a random friendly minion consumes it to gain its stats.
Get a Flaming Enforcer. Whenever your Flaming Enforcers trigger, also give the stats to their neighbors.
Get 2 random Magnetic Mecha-Demons. At the start of each turn, get 2 more.
Minions in the Tavern have +2/+2. Improves every 3 times your hero takes damage outside combat. (3 left!)
After your last minion dies each combat, summon your first Demon that died with its maximum stats.
After 2 minions in the Tavern are consumed, get a random Tavern spell. (2 left!)
Every fourth card you buy costs Health instead of Gold. (3 left!)
After you play a Demon, another friendly Demon consumes a minion in the Tavern to gain its stats.
One Tavern spell each turn costs Health instead of Gold to buy. (1 left!)
Whenever a friendly Demon consumes a minion, it also gains its Bonus Keywords and +5/+5.
After the Tavern is Refreshed, give its minions +3/+3 this turn.
Minions in the Tavern have +1/+1. Improves every 4 times you Refresh. (4 left!)
Get a Woodland Defiler. Fodders in the Tavern have +4/+4.
Spellcraft: Choose a friendly minion. It consumes a random minion in the Tavern to gain its stats.
Whenever you cast a Tavern spell, give minions in the Tavern +1/+1 this game.
After you Refresh 4 times, the highest-Tier minion in the Tavern costs Health instead of Gold to buy. (4 left!)
Get a Slimy Felblood. Your Fiery and Slimy Felbloods give Attack and Health.
Get a Felemental. Your Felementals give an extra +2/+2.
Minions in the Tavern have +3/+3. The Tavern always has 7 cards.
Get 2 False Implicators. Your Demons always consume the highest-Health minion in the Tavern.
Get a 6/6 Impulsive Trickster. Your Impulsive Tricksters' Deathrattles target adjacent minions.
After the Tavern is Refreshed, give the stats of its highest-Attack minion to its lowest.
One Demon each turn costs Health instead of Gold to buy. (1 left!)
Get a Soul Rewinder and a Wrath Weaver. Your Soul Rewinders also gain Attack.
Gain 5 Armor. After you play a Demon, deal 1 damage to your hero.
Gain 2 Gold and take 2 damage. At the start of each turn, repeat this (if possible).
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Tavern spells
Choose a friendly Demon. It consumes 2 random Tavern minions to gain their stats and Bonus Keywords.
Choose a friendly Demon. It consumes 3 random minions in the Tavern to gain their stats.
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