Elemental minions in Battlegrounds
Every Elemental minion in the Battlegrounds pool (26 total), plus the buddies, trinkets and tavern spells that support Elemental builds.
The pool currently holds 26 Elemental minions: 2 at tier 1, 4 at tier 2, 4 at tier 3, 8 at tier 4, 3 at tier 5, 4 at tier 6, 1 at tier 7. 32 trinkets and 3 tavern spells reference this type directly.
When you sell this, give your minions +1 Attack. Improve your future Ballers.
When you sell this, your teammate gains 1 Gold. (Improves each turn!)
When you sell this, give your minions +1 Health. Improve your future Ballers.
Battlecry: Your Elementals give an extra +2 Attack this game.
Deathrattle: After the Tavern is Refreshed this game, give a random minion in it +4/+4.
After this attacks and kills a minion, deal excess damage to an adjacent enemy.
When you sell this, give your minions +2/+2. Improve your future Ballers.
Battlecry: After the Tavern is Refreshed this game, give a random minion in it +10/+10.
Deathrattle: You and your teammate each gain two free Refreshes.
At the end of your turn, consume the highest-Health minion in the Tavern to gain its stats.
Deathrattle: Your Elementals give an extra +2 Health this game.
Activate (1): Gain the stats of the next minion you buy this turn.
Battlecry and Deathrattle: Give Elementals in the Tavern +8/+8 this game.
Has +2/+1 for each Elemental you played this game (wherever this is).
Divine Shield This minion can triple with any Elemental.
After you play 3 Elementals, gain the stats of the highest- Health minion in the Tavern. (3 left!)
After you buy a minion, give it +20/+20 and double its stats. (Once per turn.)
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Elemental buddies
Deathrattle: Give a random friendly minion Windfury, Divine Shield, and Taunt.
'Twice as Nice' also gives both minions stats equal to your Tier.
Once per turn, after you cast a Tavern spell, get a new copy of it.
The Tavern offers an extra Frozen Elemental whenever it is Refreshed.
Whenever a different minion in your hand or board gains Health, this also gains it.
Battlecry: Discover a Tavern spell that costs (3) or more from any Tier.
When you sell this, Discover a plain copy of a different minion that you have exactly one of.
Battlecry: Refresh the Tavern with the highest- Tier minion from each opponent's warband.
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Trinkets that care about Elemental
Your Elementals give an extra +1/+1. After you play 5 Elementals, improve this. (5 left!)
Get a Mounting Avalanche. After you sell 4 minions, repeat this. (4 left!)
Get a Living Azerite. Your Living Azerites also give stats to friendly Elementals.
Get a Temperature Shift. After you play 11 Elementals, repeat this. (11 left!)
Minions in the Tavern have +1/+1 for each minion you've sold this turn.
Minions in the Tavern have +2/+2 for each minion you've sold this turn.
Get a Drakkari Enchanter. Your Drakkari Enchanters are both Mechs and Elementals.
Get a Flaming Enforcer. Whenever your Flaming Enforcers trigger, also give the stats to their neighbors.
Your Elementals that give stats grant an extra +4/+2.
Start of Combat: Give 2 friendly Elementals "Deathrattle: Summon a Flourishing Frostling".
After you sell 7 minions, get a random Elemental. (7 left!)
After you play an Elemental, give Elementals in the Tavern +5/+5 this game.
Cast Easterly Winds four times. At the start of each turn, cast it twice more.
After you play an Elemental, gain a free Refresh.
Get an Elemental of Surprise. (More appear when you least expect them...)
After you Refresh, double the stats of the highest- Health minion in the Tavern.
At the end of each turn, get a Windfall Tornado and give it +2/+2. (Improved by each minion you've sold this turn!)
Get a Fire Baller or a Snow Baller. At the start of each turn, repeat this.
Spellcraft: Choose a friendly minion. It consumes a random minion in the Tavern to gain its stats.
Get a Slimy Felblood. Your Fiery and Slimy Felbloods give Attack and Health.
Get a Felemental. Your Felementals give an extra +2/+2.
Your Elementals that give stats grant an extra +2/+1.
After you Refresh, reduce the cost of upgrading the Tavern by (1).
After the Tavern is Refreshed, give the stats of its highest-Attack minion to its lowest.
After you play an Elemental, give Elementals in the Tavern +3/+2 this game.
Cast Easterly Winds. At the start of each turn, cast it again.
After you play an Elemental, your next Tavern spell costs (1) less.
Get a Sellemental. At the start of each turn, get another.
After you buy 2 Battlecry minions, get a random Battlecry minion. (2 left!)
After you play an Elemental, get a random Tavern spell. (Twice per turn.)
At the end of each turn, get a Windfall Tornado and give it +1/+1. (Improved by each minion you've sold this turn!)
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Tavern spells
Sell a friendly minion. Give its stats to your left-most Elemental.
After the Tavern is Refreshed this game, give a random minion in it +8/+8.
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