Divine Shield Deathrattle: Summon a 1/1 Microbot.
Mechanical minions in Battlegrounds
Every Mechanical minion in the Battlegrounds pool (24 total), plus the buddies, trinkets and tavern spells that support Mechanical builds.
The pool currently holds 24 Mechanical minions: 2 at tier 1, 3 at tier 2, 5 at tier 3, 6 at tier 4, 4 at tier 5, 3 at tier 6, 1 at tier 7. 36 trinkets and reference this type directly.
Has +3/+2 for each other Ancestral Automaton you've summoned this game (wherever this is).
Divine Shield Whenever you summon a Mech during combat, gain +2 Attack and Divine Shield.
Magnetic, Reborn Can Magnetize to Mechs or Undead.
Magnetic Deathrattle: Summon an Ancestral Automaton.
Battlecry: Choose a friendly Mech. Discover a Mech to Magnetize to it.
Divine Shield. Activate (1): The next Magnetization to this minion this turn happens an extra time.
At the end of your turn, get two 1-Cost Tavern spells.
Whenever you cast a spell on a Mech, Magnetize a 4/4 Satellite to it.
Divine Shield Whenever you cast a Tavern spell, give your minions with Divine Shield +4 Attack.
Whenever you play a Mech, Magnetize a 2/2 Satellite to it and improve this.
At the end of your turn, give a minion in your teammate's warband Divine Shield.
Divine Shield. Has +4/+2 for each Deathrattle you've triggered this game (wherever this is).
Magnetic Has +3/+3 for each time your team has Passed this game (wherever this is).
At the end of your turn, give your minions +4/+5 for each Magnetization they have.
Whenever you Magnetize to a different minion, it also Magnetizes to this.
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Mechanical buddies
After you buy a minion, gain +3/+3 for each Bonus Keyword it has.
Whenever you buy a Tavern spell that costs (0), get a copy of it.
At the start of your turn, roll a 6-sided die. Discover a Tavern spell of that Tier.
Deathrattle: Deal 4 damage to a random enemy minion for each of your Mechs that died this combat.
Start of Combat: Copy your two left-most Deathrattles (except other Whirl-O-Trons).
Battlecry: Discover a minion from a Tier higher than yours.
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Trinkets that care about Mechanical
At the end of each turn, Magnetize an Accord-o-Tron to your left- and right-most Mechs.
Start of Combat: Magnetize an Auto Assembler to all your Mechs.
When you have space, summon an exact copy of your first Mech that died each combat.
Get a Dr. Boom's Monster. At the start of every turn, get another.
At the end of each turn, give your minions with Divine Shield +7 Attack.
Whenever you Magnetize a minion, give it +2/+2 and improve this.
Get a Charging Czarina. Your Charging Czarinas also give Health.
After a friendly minion loses Divine Shield, get a random Tavern spell. (4 times per combat.)
Get a Drakkari Enchanter. Your Drakkari Enchanters are both Mechs and Elementals.
Magnetic Mechs cost (2). The Tavern offers an extra one whenever it is Refreshed.
Discover 2 Magnetic Mechs. Whenever a friendly minion is Magnetized, give it +4/+4.
Start of Combat: Summon a Golden Fish of N'Zoth that copies Deathrattles.
Avenge (3): Get a random Magnetic minion.
At the end of your turn, get a 12/12 Magnetic Satellite. (Improved by each Tavern spell you've cast this turn!)
Get 2 random Magnetic Mecha-Demons. At the start of each turn, get 2 more.
After a friendly Mech loses Divine Shield, give it Divine Shield. (3 times per combat.)
After you buy a Mech, get a random Tavern spell.
Get a Falling Sky Golem. Start of Combat: Give your minions "Deathrattle: Give your minions +2/+2 permanently."
Get 5 different Magnetic Mechs of ANY Tier.
Get 2 random Magnetic Volumizers. At the start of each turn, repeat this.
Start of Combat: When you have space, summon an Ancestral Automaton.
Get an 12/12 Battlecruiser. Whenever the Tavern is Refreshed, add a Battlecruiser Upgrade to it.
After you summon a Mech in combat, give a friendly Mech Divine Shield.
At the end of each turn, give your minions with Divine Shield +3 Attack.
Whenever you Magnetize a minion, give it +1/+1 and improve this.
Discover a Magnetic Mech. Whenever a friendly minion is Magnetized, give it +3/+3.
At the end of your turn, cast Repair Job on your left-most Mech.
At the end of your turn, get a 4/4 Magnetic Satellite. (Improved by each Tavern spell you've cast this turn!)
Get a Kaboom Bot. Your Kaboom Bots' Deathrattles deal 10 extra damage.
The first time you buy a minion each turn, get a Magnetic Satellite with its stats.
Get a random Magnetic Mech. At the start of each turn, get another.
After you play a Magnetic minion, cast Repair Job on a random friendly Mech.
After 6 friendly minions die, get a random Mech. (6 left!)
Get a random Magnetic Volumizer. At the start of each turn, get another.
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