After you buy 3 cards, Magnetize a random Volumizer to this and get a copy of it. (3 left!)
Tavern tier 6 — every Battlegrounds minion and spell
All 38 tier 6 Battlegrounds minions and 5 tier 6 tavern spells, with stats, minion types and card text.
Tier 6 holds 38 minions and 5 tavern spells, plus 5 hero buddies that arrive at this tier. By minion type that is 5 Quilboar, 4 Mechanical, 3 Neutral, 3 Murloc, 3 Demon, 3 Aberration, 3 Undead, 3 Elemental, 3 Naga, 3 Pirate, 2 Dragon, 2 Beast, 1 Amalgam.
Start of Combat: Gain the stats of all the minions in your hand.
Divine Shield Rally: Cast Mighty Dragonbreath.
After your teammate sells a minion, gain its stats. (Once per turn.)
Deathrattle: Your Tavern spells give an extra +4 Health this game.
Avenge (4): Get a random Undead. Deathrattle: Summon it from your hand for this combat only.
After a friendly Rally minion attacks, trigger your left-most Deathrattle.
Divine Shield This minion can triple with any Elemental.
After your hero takes 4 damage, get a copy of Corrupted Cupcakes. (4 left!)
Divine Shield. Has +4/+2 for each Deathrattle you've triggered this game (wherever this is).
At the end of your turn, cast Natural Blessing on adjacent minions.
After you cast a Tavern spell, your Undead have +3 Attack this game (wherever they are).
Whenever you cast a spell on this, it casts Misplaced Tea Set.
After you play a Naga, gain +1/+1. (Improved by every 3 spells you've cast this game!)
Whenever you discard a card, give your Deity +2/+1 and improve this.
Rally: Gain Divine Shield. Start of Combat: Attack immediately.
After you Discover a card, give your other Pirates +1/+1. (Improved by Golden minions you played this game!)
At the end of your turn, this plays a Blood Gem on all your teammate's minions.
Once per turn, after you buy a Tavern spell, get a 1/1 Murloc and teach it that spell. (1 left!)
After a friendly minion attacks, your Beetles have +4/+4 this game. Deathrattle: Summon a 2/2 Beetle.
Battlecry and Deathrattle: Your Blood Gems give an extra +2/+1 this game.
Battlecry: Get a random Golden minion from Tier 4. It doesn’t give a Triple Reward.
After a friendly minion is Reborn, give stats equal to its Attack to your right-most Undead.
Whenever a card is added to your hand, give your Deity +4/+5.
Magnetic Has +3/+3 for each time your team has Passed this game (wherever this is).
After you play a Choose One card, this plays 2 Blood Gems on all your Quilboar.
Start of Combat: Give your other Elementals +3/+3. (Improves after you play an Elemental!)
After you play 4 Elementals, gain the stats of the highest- Health minion in the Tavern. (4 left!)
At the end of your turn, give your minions +4/+5 for each Magnetization they have.
Choose One - This plays 3 Blood Gems on all your minions; or cast Blood Gem Barrage 3 times.
Activate (2): Get 6 Blood Gems. Cast any that don't fit on your left-most minion.
At the end of your turn, trigger the Battlecries of adjacent minions.
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Tier 6 tavern spells
Discover a Choose One card. It has both effects combined.
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Buddies at tier 6
When you sell this, Discover a Zerg minion and set its stats to 6/6. It doesn't morph.
After you use 'Trash for Treasure', gain Gold equal to the removed minion's Tier.
At the end of your turn, give this minion's stats to a Tier 3 minion.
At the end of your turn, make a random Frozen minion in the Tavern Golden.
After you buy a minion, get a random Tavern spell from the same Tier. (9 left!)
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