Divine Shield Has +2/+1 for each Tavern spell you've cast this game.
Tavern tier 4 — every Battlegrounds minion and spell
All 69 tier 4 Battlegrounds minions and 18 tier 4 tavern spells, with stats, minion types and card text.
Tier 4 holds 69 minions and 18 tavern spells, plus 38 hero buddies that arrive at this tier. By minion type that is 9 Elemental, 7 Neutral, 6 Naga, 6 Demon, 6 Beast, 6 Quilboar, 6 Undead, 5 Pirate, 5 Murloc, 5 Mechanical, 5 Aberration, 4 Dragon, 1 Amalgam.
When you sell this, give your minions +2/+2. Improve your future Ballers.
After your hero takes damage, rewind it and give minions in the Tavern +2/+2 this turn.
Windfury Rally: This plays a Blood Gem on all your other minions.
Taunt Start of Combat: Deal 3 damage to all other minions.
Activate (1): Cast 2 random Tavern spells (targets this if possible).
Whenever you discard a card, give this and your Deity +4/+4.
Activate (1): Give a different friendly Undead Reborn. Then destroy it to gain +4/+4.
Divine Shield. Activate (1): The next Magnetization to this minion this turn happens an extra time.
Battlecry: After the Tavern is Refreshed this game, give a random minion in it +10/+10.
When you sell this, get 2 random Aberrations. When you play one, discard the other.
Deathrattle: You and your teammate each gain two free Refreshes.
At the end of your turn, consume the highest-Health minion in the Tavern to gain its stats.
Deathrattle: Your Tavern spells give an extra +1 Attack this game.
At the end of your turn, get two 1-Cost Tavern spells.
Divine Shield. Whenever a Blood Gem is played on this, this plays a Blood Gem on a different friendly minion.
Whenever you cast a spell on a Mech, Magnetize a 4/4 Satellite to it.
Taunt Battlecry and Deathrattle: Get a Seafood Stew.
Avenge (3): Your teammate gets a random minion of their most common type.
Whenever you spend 5 Gold, give your Pirates +3/+1. (6 Gold left!)
Divine Shield Has +30/+30 if you have 15 or less Health.
Divine Shield Whenever you play an Elemental, give it Divine Shield until next turn.
Battlecry: Discover a Demon. Deal damage to your hero equal to its Tier.
Battlecry and Deathrattle: Get an Arcane Absorption.
Activate (1): Gain the stats of the next minion you buy this turn.
Battlecry: Give a Pirate +2 Health. (Improved by each Gold you spent this turn!)
After your team Passes, randomly gain Venomous, Taunt, or Divine Shield until next turn.
Has +7/+7 for each Golden minion you've played this game (wherever this is).
Activate (0): Discard a card to get a random Aberration.
When you buy or Discover this, get an extra copy and Pass it.
At the end of your turn, get a Sludge Corrosion.
At the end of your turn, give your left-most minion +2/+2. (Improved by each card you've discarded this game!)
Divine Shield. Adjacent Dragons permanently keep Bonus Keywords and stats gained in combat.
Deathrattle: Your Undead have +2 Attack this game, wherever they are. (+4 if triggered outside combat!)
Spellcraft: Choose a minion. Get a different random minion of its type, then Pass it.
Battlecry and Deathrattle: Get a Blood Gem Barrage.
Spellcraft: Get a random Tavern spell that gives stats.
Deathrattle: Give minions in the Tavern +2/+2 this game. Activate (1): Improve this.
Has +4/+4 for each of your team's San'layn Scribes that died this game (wherever this is).
Deathrattle: Your teammate gets a random Deathrattle minion.
Divine Shield, Windfury Rally: Remove Reborn and Taunt from the target.
Choose One - Get a random Quilboar; or Increase your maximum Gold by 1.
When you sell this, Refresh the Tavern with a Fishbait. Your left-most Beast attacks it.
Activate (2): Your Demons each consume a random minion in the Tavern to gain its stats.
If you lost your last combat, this minion sells for 5 Gold.
Whenever you cast a spell on this, give the left-most minion in your hand +8/+8.
Once per turn, when a Spellcraft spell is played on this, get a new copy of it.
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Tier 4 tavern spells
After the Tavern is Refreshed this game, give its minions +2/+2 worth of Blood Gems.
When you have space in combat, summon two 2/2 Beetles and give them Taunt. (2 left!)
Choose One - Discover a minion of your Tier; or a Tavern spell of your Tier.
After the Tavern is Refreshed this game, give a random minion in it +9/+9.
This plays 3 Blood Gems on a minion. It steals all Blood Gems from its neighbors.
Choose a friendly Demon. It consumes 2 random Tavern minions to gain their stats and Bonus Keywords.
Give your minions +3/+2. Repeat for your Dragons. Repeat for your minions with Divine Shield.
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Buddies at tier 4
Battlecry: Refresh the Tavern with a minion of each Tier.
At the end of your turn, increase your maximum Gold by 1.
At the start of your turn, roll a 6-sided die. Discover a Tavern spell of that Tier.
After you Discover a minion, give it +2/+2 and improve this.
After you buy a minion, gain half its stats.
Start of Combat: If you control 4 minions with different types, gain your minions' highest Attack and Health.
Deathrattle: Deal 4 damage to a random enemy minion for each of your Mechs that died this combat.
At the end of your turn, get a random minion of your Tier.
When you sell this, get the Buddy of your teammate's Hero Power.
Deathrattle: Summon and get a random Undead Creation.
At the start of every 2 turns, get a plain copy of your teammate's highest-Tier minion (2 turns left!)
At the start of your turn, Discover a minion of your Tier. (50% chance to Pass it!)
At the start of your turn, Discover a Tavern spell of your Tier. (50% chance to Pass it!)
At the start of your turn, get your last opponent's Buddy.
At the end of your turn, get 2 random Tavern spells that give stats.
At the start of your turn, get the Buddy of your Hero Power.
Two Refreshes each turn are free. (0 left!)
Start of Combat: Give the minion to the left of this Health equal to its Attack.
When you sell this, get the Buddy of your Hero Power.
Battlecry: Sell a friendly minion. Split its stats evenly amongst its neighbors.
Battlecry: Discover a Tavern spell that costs (3) or more from any Tier.
When you sell this, Discover a plain copy of a different minion that you have exactly one of.
Start of Combat: Copy your two left-most Deathrattles (except other Whirl-O-Trons).
When you sell this, Discover a Quest. Complete it to get an 8-Gold Coin Pouch.
At the end of your turn, give your right-most minion +10 Health.
When you sell this, Discover a Darkmoon Prize from the next Tier.
Whenever a friendly Taunt minion is attacked, give your minions +1/+1 permanently.
Battlecry: Refresh the Tavern with the highest- Tier minion from each opponent's warband.
At the end of your turn, give the minion to the left +1 Health. (Improved by each Health your hero is missing!)
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