Has +3/+2 for each other Ancestral Automaton you've summoned this game (wherever this is).
Tavern tier 2 — every Battlegrounds minion and spell
All 41 tier 2 Battlegrounds minions and 7 tier 2 tavern spells, with stats, minion types and card text.
Tier 2 holds 41 minions and 7 tavern spells, plus 21 hero buddies that arrive at this tier. By minion type that is 5 Neutral, 4 Aberration, 4 Quilboar, 4 Elemental, 3 Mechanical, 3 Pirate, 3 Dragon, 3 Undead, 3 Murloc, 3 Beast, 3 Demon, 3 Naga.
Battlecry: Get a Lockbox. If you already have one, it opens 1 turn sooner instead.
Battlecry and Start of Combat: Give your other Dragons +1/+1.
Has +4/+2 for each friendly Eternal Knight that died this game (wherever this is).
Rally: Summon the highest- Attack minion from your hand for this combat only.
When you sell this, give your minions +1 Attack. Improve your future Ballers.
Battlecry: Your Beetles have +2/+1 this game. Deathrattle: Summon a 2/2 Beetle.
Battlecry: Your teammate gets a Tavern Coin.
When you sell this, your teammate gains 1 Gold. (Improves each turn!)
Deathrattle: You and your teammate each get a Blood Gem.
Start of Combat: For the rest of this combat, your Beasts have +1 Attack.
Choose One - Your Tavern spells give an extra +1 Attack this game; or +1 Health.
The first Spellcraft spell played from hand on this each turn is permanent. (1 left!)
Activate (2): Choose a card in the Tavern. Replace it with a Fishbait for your left-most Beast to attack.
Battlecry: Choose a friendly Demon. It consumes a minion in the Tavern to gain its stats.
Battlecry: Your Undead have +1 Attack this game (wherever they are).
Battlecry: Get two Slimy Shields that give +1/+1 and Taunt.
When you sell this, Discover a Tier 1 minion. (Improves each turn!)
Whenever another friendly minion attacks, this plays a Blood Gem on it.
When you sell this, give your minions +1 Health. Improve your future Ballers.
At the end of your turn, give adjacent minions +1 Attack. Repeat for each friendly Golden minion.
Spellcraft: Give a minion +1/+1 until next turn. (Improved by every 3 spells you've cast this game!)
Start of Combat: Give your left-most Dragon +1/+2 and Windfury.
Deathrattle: Summon an 0/2 Tentacle with Taunt. Give your minions +1 Attack.
Taunt Whenever this takes damage, give a minion in your hand +2/+1.
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Tier 2 tavern spells
Give a minion +2/+3. If you win your next combat, give it another +4/+6 at the start of your next turn.
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Buddies at tier 2
Battlecry: Replace cards in the Tavern with ones from a Tier higher.
After a friendly minion is Reborn, give it this minion's Attack.
After you sell a minion, gain two +1/+1 hats that pass to a friendly minion when sold.
At the end of your turn, randomly improve 'Conviction'.
Divine Shield. After 'Verdant Spheres' triggers, gain the stats of the last minion you bought.
At the end of your turn, give a random friendly Golden minion +5/+5.
Your first minion that attacks has "Immune while Attacking" for one attack only.
At the end of your turn, give your left-most minion +10 Attack.
After you use your Hero Power, give your Divine Shield minions +2 Attack.
After you buy a card, minions in the Tavern have +2/+2 this turn.
After you kill a second minion each combat, get a plain copy of it.
Battlecry: Choose a minion in the Tavern. Transform into a copy of it.
Battlecry: Your next Hero Power makes the target Golden.
Whenever a friendly minion dies, gain its maximum stats. (Once per combat.)
After you use your Hero Power on a minion, it gains half this minion's Attack. (Swaps to Health next turn!)
Battlecry: Transform minions in the Tavern into Murlocs of the same Tier.
'Prestidigitation' chooses from Better Secrets.
After a different friendly minion gains stats, gain +1/+1 until next turn.
At the end of your turn, transform the minion to the left of this into one from a Tier higher (up to Tier 7!)
After you guess correctly with 'Detective for Hire', get a plain copy of the minion.
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