Battlegrounds Quest Rewards
Quest rewards and what each one gives you.
At the end of your turn, give your right-most minion Attack equal to your missing Health.
Avenge (3): Deal 10 damage to the highest-Health enemy minion.
At the end of your turn, your left and right-most minions consume a minion in the Tavern to gain its stats.
After each combat, Discover a non-Golden minion from your last opponent's warband. It keeps enchantments.
Your Blood Gems give an extra +1/+1. At the start of each turn, get two Blood Gems.
At the start of each turn, get an Enhanced Part that gives +5/+5 and a random bonus.
At the end of your turn, get a Shifter Zerus which transforms into random minions.
After you Refresh 5 times, make the highest-Tier minion in the Tavern Golden. (5 left!)
At the start of each turn, make the highest-Tier minion in the Tavern Golden.
Avenge (2): Gain a free Refresh.
At the start of your next turn, gain 4 Gold and choose a Greater Trinket to buy.
At the start of each turn, get a 1/1 Murloc. Discover a Tavern spell to teach it.
After you play a minion of a type you don’t control, give a friendly minion of each type +2/+2.
At the end of your turn, give your minions +1/+1 for each different friendly minion type.
After the Tavern is Refreshed, give a random minion in it +6/+6 and Divine Shield.
Unlock Tier 7 this game. At the start of your next turn only, upgrade the Tavern.
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Your Tavern spells give an extra +2/+1. (+2/+1 can be earned endlessly!)
At the start of your next turn, gain 4 Gold and choose a Lesser Trinket to buy.
Start of Combat: Your left-most minion gains Divine Shield and attacks immediately.
After you play a minion, give 2 other friendly minions of its Tier +4/+4.
At the start of each turn, make a friendly Tier 1 minion Golden and improve this.
Whenever you buy a Tavern spell that costs (3) or more, get an extra copy of it.
At the end of your turn, give your minions without Taunt +1/+2 for each friendly Taunt minion.
Minions in the Tavern have +1/+1 for each time it was Refreshed this turn.
At the end of your turn, give your right-most minion Stealth until next turn and +8 Health.
At the start of each turn, get two Accelerators that transform a minion into one from a Tier higher.
At the end of your turn, give +3/+3 to 3 friendly minions of Tier 3 or lower.
Whenever you summon a minion in combat, give it +4/+4. Avenge (4): Improve this permanently.
After each combat, get a plain copy of the last friendly minion that died.
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